FreeGameDev Revision Control Planet: open source game development repository commits

February 23, 2012 (UTC+0000)
05:02 Axiom Engine NuSpec changes to make the installs work.
05:02 Crystal Space Engine master header files: Automated master header file repair. Visual-C++ project...
04:02 Battle for Wesnoth Mark [map] as a handled tag to avoid Lua error
04:02 Battle for Wesnoth Implemented a better way to see if a file contains wml.
04:02 Battle for Wesnoth Ran umcpropfix.
04:02 Battle for Wesnoth Ran umcpropfix.
04:02 Battle for Wesnoth Updated the British English translation.
04:02 Battle for Wesnoth Now realy introduced the new map format.
04:02 Battle for Wesnoth Introduced new [map] format.
04:02 Battle for Wesnoth remove newly unused function
04:02 Battle for Wesnoth Improve wall transitions at map edge - should probably give off map terrains a...
04:02 Battle for Wesnoth Update CampaignClient to know about 1.10 (instead of 1.9)
04:02 Battle for Wesnoth Display invisible overlays on main map in map editor
03:50 Battle for Wesnoth update Xcode project file
03:35 Battle for Wesnoth stop aligning columns in the map file format
03:33 Warzone 2100 (http://developer.wz2100.net/ticket/3166#comment:3): How do I use this? I'm...
03:33 Warzone 2100 File desync1025702_p0.txt has been attached to Ticket #3204
03:33 Warzone 2100 File desync1025802_p0.txt has been attached to Ticket #3204
03:33 Warzone 2100 File desync1025702_p2.txt has been attached to Ticket #3204
03:33 Warzone 2100 File desync1025702_p3.txt has been attached to Ticket #3204
03:33 Warzone 2100 File desync1025802_p3.txt has been attached to Ticket #3204
03:33 Warzone 2100 File desync1025802_p2.txt has been attached to Ticket #3204
03:33 Warzone 2100 File netplay-20120222_181626.log has been attached to Ticket #3204
03:33 Warzone 2100 File WZlog-0222_181626.txt has been attached to Ticket #3204
03:33 Warzone 2100 Created [bug]: (player segfault) in 3.1 beta4...
02:45 Unknown Horizons Add missing TradePostComponent call - http://git.io/wN1Hfg
02:02 SuperTuxKart Update overworld blend file : remove trophy requirements from there.
02:02 SuperTuxKart Start refactor to turn around a bad design decision regarding challenges. Oops....
01:57 Battle for Wesnoth backport r53160: Make wolf raise head for terrain where unit is submerged only...
01:53 Battle for Wesnoth Make wolf raise head for terrain where unit is submerged only Allows for all...
01:45 Axiom Engine Updated NuSpecs to include install ps.
01:31 Axiom Engine GpuProgramUsage now implement Resource.IListener interface; [D3D9] Updated all...
01:26 Warzone 2100 milestone <- 3.1 (http://developer.wz2100.net/ticket/3094#comment:9)
01:11 Axiom Engine Fixed install.ps1 added to Axiom.nuspec
01:08 Warzone 2100 status <- closed (http://developer.wz2100.net/ticket/3202#comment:3): As the...
01:04 Warzone 2100 changed description (http://developer.wz2100.net/ticket/3202#comment:2)
01:04 Warzone 2100 changed description (http://developer.wz2100.net/ticket/3202#comment:1)
01:03 Warzone 2100 status <- closed (http://developer.wz2100.net/ticket/3201#comment:1): See #3202
01:02 Armagetron Advanced author: Manuel Moos Only pumping events during mid-round sync pauses, this still...
01:01 Red Eclipse manpages: distinguish script and binary in description
01:01 Axiom Engine More updates on GpuProgramParameters;
00:44 Unknown Horizons Remove correct ship when canceling boatbuilder orders - http://git.io/JTlK-A
00:39 Axiom Engine Renamed AutoParamDataSource.ShadowDirLightExtrusionDistance to...
00:23 Battle for Wesnoth CB projectfile update
00:23 Battle for Wesnoth VC9 projectfile update
February 22, 2012 (UTC+0000)
23:37 Warzone 2100 (http://developer.wz2100.net/ticket/3161#comment:10): &gt; the bug starts before...
23:17 Warzone 2100 File Warzone2100.RPT 'Error log' has been attached to Ticket #3203
23:17 Warzone 2100 Created [bug]: (No video/crash) in 3.1 beta4...
23:11 Warzone 2100 File savegames.zip 'Saved games from alpha1-12' has been attached to Ticket...
23:09 Warzone 2100 Created [bug]: (Minimap/Design button not always available) in 3.1 beta4...
23:09 Warzone 2100 Created [bug]: (Minimap/Design button not always available) in 3.1 beta4...
23:08 Axiom Engine Added missing references to GpuProgramSharedParametersTranslator.cs ( and to...
23:02 MegaMek ready to develop 0.35.29
23:02 MegaMek release 0.35.28
23:02 MegaMek None
23:02 MegaMek + Bug: tanks sinking when on bridge
23:02 MegaMek + Bug: evade avoids -1 due to being stationary when using evade and not moving
23:02 MegaMek + Better evasion reporting in tooltip
22:31 MegaMek Added an unofficial option to increase IS ER Large Laser and IS ER Large Laser...
22:23 MegaMek Increased AC Potency
22:02 Axiom Engine Nuget Spec Fixes
21:53 Axiom Engine NuSpec token bug fix
21:33 FreeCol Fixes for ScoutingMissions. - Better implementation of transport destinations. -...
21:32 FreeCiv Updated Polish translation by Hubert Kowalewski <hubkow> See gna patch #3131
21:32 FreeCiv Adjusted default ruleset description to make clear that it's best suited for...
21:32 FreeCiv Adjusted default ruleset description to make clear that it's best suited for...
21:32 FreeCiv Check more requirement ranges for effect Unit_Recover. See gna bug #19467
21:32 FreeCiv Check more requirement ranges for effect Unit_Recover. See gna bug #19467
21:32 FreeCiv Check more requirement ranges for effect Unit_Recover. See gna bug #19467
21:32 FreeCiv Added random disasters. See gna patch #3130
21:32 FreeCiv Show correct unit activity icon for ACTIVITY_GEN_ROAD. Reported by Jacob Nevins...
21:31 Frogatto CT: Fixed trains pointing the wrong way sometimes when running between levels....
21:14 Naev * Doxygen. - http://git.io/i-s-6g
21:06 Naev * Removed unneeded function (quiets warning). - http://git.io/-9r1zQ
21:03 Stunt Rally fix water on opengl - http://git.io/xr5g-g
20:59 Lips of Suna Fixed speech bubbles not being positioned correctly....
20:56 Battle for Wesnoth Greatly extend addon_info struct to store more information about add-ons and...
20:51 Warzone 2100 File WZlog-0222_180812.2.txt has been attached to Ticket #3200
20:51 Warzone 2100 File WZlog-0222_180812.txt has been attached to Ticket #3200
20:50 Warzone 2100 Created [bug]: (bug warzone 2100 3.1 beta 4) in 3.1 beta4...
20:48 Axiom Engine GpuProgramSharedParametersTranslator has been implemented and integrated; Added...
20:46 Hedgewars Start switching to rooms list model. To be continued.
20:38 Axiom Engine Added Nuget install scripts to build
20:38 Frogatto Added 'yena key' map to CT. An easy run, but one of my better efforts I think. -...
20:34 Axiom Engine Nuget Path correction for Axiom.Framework.dll
20:28 Axiom Engine Nuget changes, files and native library path changes
20:21 Axiom Engine Added PS script to create ProjectItems for Native Libs.
20:16 Unknown Horizons Cleanup old building classes - http://git.io/GOo-bQ
20:06 Warzone 2100 status <- closed (http://developer.wz2100.net/ticket/1763#comment:35)
19:34 Crystal Space Engine Added portal support (portals are exported in the 'world' file)
19:30 Axiom Engine Removed IConfigurable.cs from all other Axiom projects; Added ID svn keyword to...
19:19 Axiom Engine Removed IConfigurable interface; Removed SamplerCount abstract property because...
19:02 OpenTTD -Update from WebTranslator v3.0: french - 2 changes by OliTTD norwegian_bokmal -...
19:00 Xonotic some texture changes and such
18:44 Panda 3D Engine shouldn't automatically build a dependency on Windows 7
18:44 Panda 3D Engine shouldn't automatically build a dependency on Windows 7
18:44 Panda 3D Engine shouldn't automatically build a dependency on Windows 7
18:08 Naev * Removed unused variable. - http://git.io/VrIahA
18:04 Naev Merge branch 'master' of git://github.com/bobbens/naev into datasplit Conflicts:...
17:46 Warzone 2100 Created [bug]: (JS chat(): messages are always send as if the host sent them) in...
17:13 Hedgewars Added tag hedgeroid-alpha for changeset ce2b24995ab2
17:09 Hedgewars Added tag 0.9.17-release for changeset 4670f003f91b
17:09 Hedgewars Removed tag 0-9.17-release
16:47 Axiom Engine Changes to Axiom.nuspec
16:25 Battle for Wesnoth Dutch translation update
16:24 MegaMek Bug: Random 'Element not in list' error thrown by Princess.
16:19 MegaMek Bug: Occasional 'Entity does not know its possition' error when performing...
16:17 Horde3D Engine Added "layer"-member to SetupAnim class and replaced the hard coded value
16:17 MegaMek Added code to have the Princess bot consider jump movement as well as walking &...
16:15 Battle for Wesnoth Dutch translation update
16:15 Battle for Wesnoth Remove the last uses of 'queen mother', replacing some of them with the correct...
15:36 Xonotic merge CuBeOwL's updated translation file for Hungarian
15:33 Xonotic NL update by merlijn
15:23 Xonotic add a link to the translation file
15:09 Xonotic mark German as good here too
15:09 Xonotic Finish German
15:05 Naev * Comment. - http://git.io/qId24A
15:01 Naev * Added basic system properties to the system edit dialog. -...
14:05 FreeCol Replace assumption that getMonarch() != null => colonial player.
13:41 Xonotic sync game type names in German
13:33 Xonotic Revert "support comments in language list file" as tokenize_console already does...
13:32 Xonotic write status in the languages list file
13:30 Xonotic detect complete files too
13:29 Xonotic ignore en.po by default
13:28 Xonotic support comments in language list file
13:24 Xonotic Greek update
13:23 Xonotic French update too
13:22 Xonotic argh, this file had a BOMB
13:20 Xonotic French included
13:20 Xonotic Portuguese
13:20 Xonotic detect syntax erorrs
13:20 Xonotic Greek update
13:15 Xonotic notify about changes better
13:15 Warzone 2100 (http://developer.wz2100.net/ticket/3144#comment:4): The closest ticket I could...
13:13 Xonotic italian is good. PASTA!
13:13 Xonotic even better
13:13 Xonotic fix file encoding of input files
12:58 Lips of Suna Quick and dirty fix for troglodyte and aermale: disabled hand meshes....
12:50 Xonotic patch to speed up map compiling:
12:50 Unknown Horizons Continue work on porting ambient sound to component design Fixes ambient sound...
12:42 Warzone 2100 (http://developer.wz2100.net/ticket/3168#comment:2): Confirming above issue...
12:02 PARPG Removed left-over debug code that was falsely included in the last commit....
12:02 PARPG Removed left-over debug code that was falsely included in the last commit....
11:05 Warzone 2100 (http://developer.wz2100.net/ticket/3196#comment:3): Found a old patch that I...
11:04 Warzone 2100 File 0001-Phase-1-to-make-type-DROID_SUPERTRANSPORTER-to-avoid.patch has been...
10:44 Warzone 2100 Created [bug]: (Game allows unload cyborgs from transport on cliff (with...
10:16 FreeCol Add updateInterventionForce() method.
08:54 Xonotic Yay more unref. be gone.
08:47 QuakeForge Put my blender struts script in a safe place.
08:46 Unknown Horizons Fixes #1473 Producers can now have different Utilisation calculators, which can...
08:36 Xonotic Get rid of half a ton of unref locals. CHECK YOUR COMPILEUTPUT FOR WARNINGS...
08:17 Crystal Space Engine master header files: Automated master header file repair. Visual-C++ project...
07:47 Lips of Suna Added support for client side chat commands....
07:44 Lips of Suna Exposed memory stats dumping to scripts....
07:43 Lips of Suna Fixed issues in the memory debug mode, added total memory usage stats....
07:40 Lips of Suna Added support for $XDG_DATA_DIRS....
07:18 Axiom Engine Fixed Error with Files
07:07 Axiom Engine Nuget Spec Updates
06:52 Warzone 2100 (http://developer.wz2100.net/ticket/3196#comment:2): Why doesn't this use...
06:48 Warzone 2100 (http://developer.wz2100.net/ticket/3196#comment:1): Hmm, then, Houston we have...
06:46 Warzone 2100 (http://developer.wz2100.net/ticket/3197#comment:1): Oh right, I forgot to...
06:45 Frogatto Some additional footfall sounds. - http://git.io/0Ckp-w
06:42 Warzone 2100 milestone <- 3.1; changed priority...
06:31 Xonotic Merge remote-tracking branch 'origin/master' into tzork/dotc-2
05:20 SuperTuxKart [stkaddons] Time graphs now merge lines where the max value is less than 1% of...
05:17 Battle for Wesnoth Allow # wmlxgettext: comments to influence wmlxgettext's tagstack
05:17 Battle for Wesnoth Make the wmlxgettext workaround for feeding a bit less hacky
04:36 SuperTuxKart [stkaddons] Added password reset feature
04:23 Panda 3D Engine track mouse beyond DisplayRegion too
03:39 Warzone 2100 Created [bug]: (Assertion on setting unit limits before clicking 'Start hosting...
03:37 Warzone 2100 (http://developer.wz2100.net/ticket/3161#comment:9): @NoQ - the bug starts...
03:28 Warzone 2100 Created [bug]: (Desynch on loading truck into cyborg transport when clients are...
03:23 FreeCiv Load rulesets before Road names are needed while loading old style savegames....
03:08 Battle for Wesnoth Remove the 'master password' feature from campaignd
03:08 Battle for Wesnoth Make email field mandatory in PBL files
02:20 FreeCiv Fixed counting of how much work toward ACTIVITY_GEN_ROAD has been made. See gna...
01:44 SuperTuxKart Updated version of mansion by Samuncle (better lightmaps)
01:43 SuperTuxKart Updated version of mansion by Samuncle (better lightmaps)
01:38 SuperTuxKart Add simplified feature to make simple LOD objects. Thanks samuncle for the idea,...
01:13 Warzone 2100 (http://developer.wz2100.net/ticket/3193#comment:2): Alt+T does nothing apart...
00:41 Battle for Wesnoth Allow to select the floating point emulation type. Adds several helper macros...
00:17 Delta3D Engine Cleaned up code style to reflect the style guide.
00:17 Delta3D Engine Corrected some comments and fixed a style issue.
February 21, 2012 (UTC+0000)
23:38 Xonotic fixed some odd textures, and added a few more details. also added a compromize...
23:15 Axiom Engine Fixed native dlls
23:10 Axiom Engine Fix dll name in DevIL nuspec
23:00 Red Eclipse lavafall setup fix
22:54 Frogatto Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/7JN53Q
22:53 Frogatto Make the scons build include the screenshot feature - http://git.io/zsT9lw
22:53 Delta3D Engine STAGE: Changed the selection shader effect so that billboard icons still show...
22:31 Xonotic fix a bug in the 1-frame case
22:27 Unknown Horizons Delete every building that is supposed to be deleted. - http://git.io/8Ttr2Q
22:24 Delta3D Engine STAGE: Added a question mark icon to be used as a generic icon.
22:18 MegaGlest - added new lua method so users can create units without spacing rules:...
22:17 OpenTTD -Update from WebTranslator v3.0: french - 1 changes by OliTTD greek - 18 changes...
22:08 Xonotic do not use gamedir name for icon
22:03 Xonotic mark the strings for server notices as translatable
21:59 Xonotic QuakePack seems to be GPL now
21:58 Delta3D Engine dtCore: Changed Point Axes so its state set is not effected by STAGE lighting...
21:51 Stunt Rally water extensions, more custom params for 2d effects - http://git.io/6x2gWA
21:42 Xonotic fix typo
21:37 Frogatto Most of the basic movement done for the owl. - http://git.io/D2kNWg
21:35 Xonotic make a simple rtlights editor config
21:22 Battle for Wesnoth Make wmltrans inclusion from wmlxgettext work a little better
21:16 Battle for Wesnoth Fixed LIMIT_CONTEMPORANEOUS_RECRUITS not handling side numbers >9 correctly.
21:06 FreeCiv 2.4 Network protocol freeze
21:04 Lips of Suna Fixed the loading order of overridden Ogre script files....
21:00 Warzone 2100 Update version numbers for 3.1 beta4. - http://git.io/NfG4lQ
20:57 FreeCiv Support for having fixed orientation displayed for unit types in various...
20:56 OpenTTD -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
20:56 FreeCiv Support for having fixed orientation displayed for unit types in various...
20:54 Warzone 2100 Use lower-res textures as default. - http://git.io/2v0Pmg
20:47 Xonotic more
20:46 Axiom Engine Updated NuSpec files added missing ones
20:34 Xonotic use a better shot of afterslime
20:22 Warzone 2100 Merge branch 'bugfixes' * bugfixes: Update ChangeLog. Make debug messages work...
20:21 Warzone 2100 Update ChangeLog. - http://git.io/sSShhw
20:19 Xonotic need reflectmap
20:17 Crystal Space Engine Merged revisions 37644,37647 via svnmerge from...
20:12 Crystal Space Engine Manual improvements
20:10 Crystal Space Engine Merged revisions 37602,37606-37608,37613-37615,37617-37618,37621,37645 via...
20:09 Xonotic new space ctf map, remake of evilspacectf
20:03 Stunt Rally more params for WaterMaterial, reflRefra - http://git.io/XNqbaw
20:03 FreeCiv Avoid URL field missing in malformed modpack.list causing freeciv-modpack to...
20:03 FreeCiv Avoid URL field missing in malformed modpack.list causing freeciv-modpack to...
20:03 FreeCiv Avoid URL field missing in malformed modpack.list causing freeciv-modpack to...
19:57 Xonotic more fix
19:54 Xonotic fix naming
19:50 Xonotic more source :)
19:48 Sauerbraten lavafall setup fix
19:43 Xonotic more source
19:43 Xonotic provide "source" of most files here
19:41 Xonotic more augenkrebs
19:41 Stunt Rally graphics water sub tab, water rtt size sider - http://git.io/D9HMUg
19:41 Warzone 2100 Make debug messages work in campaign mode. Fixes scavenger walls not exploding...
19:41 Warzone 2100 Make debug messages work in campaign mode. Fixes scavenger walls not exploding...
19:41 Warzone 2100 Make debug messages work in campaign mode. Fixes scavenger walls not exploding...
19:27 Xonotic fix texture references
19:24 Xonotic more textures
19:21 Xonotic retextured lots of stuff. just expirimenting at this point.
19:21 Xonotic use both .items2 and serverflags in items stat, to finally fix the runes
19:20 Crystal Space Engine Removed forgotten additions of r37606 that should have been removed in r37613
19:20 Warzone 2100 qtscript: Add new function findResearch() that returns the remaining research...
19:16 Xonotic stuff
19:16 Xonotic this one was trivial gimping using builtin filters of gimp
19:16 Xonotic moiretex is back
19:03 Xonotic more
19:03 Xonotic more
18:59 Xonotic I made these and they are trivial
18:54 Xonotic rename textures to shader name convention
18:40 Unknown Horizons Fix Trade route crash #1483 - http://git.io/LXbBHQ
18:39 Xonotic csqc network solid property too
18:26 Stunt Rally fix pSet->shadow_filter in gui - http://git.io/WI9vwQ
18:21 Crystal Space Engine Added export of the 'up' and 'forward' tags for the camera positions
17:56 Stunt Rally fix tex2dlod in if (error in directx). now shadows with ? : -...
17:39 Lips of Suna Config files are now saved under $HOME/.config/ in Linux....
17:33 Summoning Wars Merged changes from default branch into material-system-056
17:33 Summoning Wars removed hardcoded OS specific code (#if def _win32 etc); replaced with usage of...
17:14 Unknown Horizons tests: Added some simple tests for the main menu - http://git.io/CRL0jA
16:47 FreeOrion First sucessful application of macros. Species EP scripting now macro-ified.
16:13 Axiom Engine Minor NuSpec update. theMouse
15:58 Unknown Horizons Minor fix - http://git.io/gXiINg
15:56 Panda 3D Engine protect from interrogate
15:46 Unknown Horizons Only highlight ground as buildable if not only the tile fulfills the condition,...
15:27 Stunt Rally lap time log also for driver 0 (local) - http://git.io/OolXJw
15:25 Battle for Wesnoth Use ssh urls rather than git urls for wescamp checkouts
15:24 Stunt Rally impostor shader: do not use fog register - http://git.io/wHMrbQ
15:23 Xonotic Initial import. Nonfree content left out and will get replaced later.
15:19 Stunt Rally fix undefined objectPos - http://git.io/2Ay9sQ
15:05 Unknown Horizons Give some feedback in case a unit move is not possible Fixes #1174 -...
14:58 Stunt Rally Revert "use the FOG register for passing the fog amount to fragment shader" This...
14:56 Xonotic Race, CTS: don't lose score when observing during qualifying
14:52 Xonotic no acc for independent players (CTS)
14:48 Unknown Horizons Clicks on labels should toggle their respective checkboxes -...
14:45 Stunt Rally lap times LogO - http://git.io/Q1CkdA
14:40 Unknown Horizons Free up some space in the singleplayermenu - http://git.io/mt9LZA
14:28 Unknown Horizons Add setting to disable disasters (on a per-game basis) Fixes #1472 -...
14:19 Xonotic Merge branch 'master' into mirceakitsune/lean_players
14:15 Xonotic Merge branch 'master' into mirceakitsune/weapon_impacts
14:05 Xonotic Merge branch 'master' into mirceakitsune/mutator_relics
14:00 Xonotic this return 1 should not be here
13:53 Xonotic fix a stupid typo
13:53 Xonotic no need to waste a full page
13:53 Xonotic crazy feature: -DFILE_BASED_MALLOC=1
13:53 Unknown Horizons tests: move fire and traderoute tests to game tests - http://git.io/GyeKzA
13:53 Unknown Horizons tests: allow the use of savegames as fixtures for game tests This is starting to...
13:46 Xonotic fix handling of the logs
13:39 Unknown Horizons Renable MMB scrolling - http://git.io/QBPmPw
13:27 Crystal Space Engine engine: Lazily load render loop default shader
13:18 Xonotic apache config
13:18 Xonotic git mirror update script
13:18 Xonotic update scripts from hagger
13:17 FreeCol Ensure tiles are claimed by a valid claimant.
13:13 Stunt Rally water tweaks, fix old water by moving float uniforms inside float4 -...
13:06 Unknown Horizons Update free play map preview when selecting a game via scroll wheel -...
12:54 Unknown Horizons Also apply tab layouting hack on init - http://git.io/o3rnYA
12:32 Unknown Horizons Fix border case in last commit - http://git.io/TT38Nw
12:23 Unknown Horizons Distinguish related buildings just like inversely related buildings. The exact...
12:20 Naev * Use turret heat ship stat for turrets, not forward firing heat ship stat. *...
12:07 Xonotic fix a stupid typo
11:59 Xonotic autoscreenshot: don't precache player models
11:57 Stunt Rally F12-HighPeaks with grass, and roadDensity.png in red - http://git.io/g70S6g
11:49 Xonotic no need to waste a full page
11:44 Unknown Horizons Differentiate between quicksave, autosave and save messages -...
11:36 Stunt Rally grass max terrain height, roadDensity saving, using red channel only -...
11:35 Xonotic crazy feature: -DFILE_BASED_MALLOC=1
10:45 Warzone 2100 (http://developer.wz2100.net/ticket/3185#comment:3): small delays also present...
10:36 Warzone 2100 (http://developer.wz2100.net/ticket/3193#comment:1): What about Alt+T?
09:24 Frogatto CT: One last maddening tweak to the object adding code. (specifically...
09:09 Frogatto CT: Added in-level check for adding pieces. This fixes the bug where you could...
08:54 Stunt Rally Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/CWFtyg
08:52 Stunt Rally fix chat send msg on enter - http://git.io/BzFJyQ
08:47 FreeDroid GUI: code factorization Use a specific update() recursive call, instead of...
08:40 Frogatto CT: Cleared redo stack on placing a new piece. - http://git.io/2e3NFw
08:21 Xonotic wops
08:20 Crystal Space Engine master header files: Automated master header file repair. Visual-C++ project...
08:18 Frogatto CT: Remastered get_placement_delta, so it should be a lot smoother to build...
08:06 Xonotic g_overkill_superguns_respawn_time
08:01 Xonotic g_overkill_100a_anyway, g_overkill_100h_anyway, g_overkill_powerups_repalce,...
07:22 Warzone 2100 status <- closed (http://developer.wz2100.net/ticket/3195#comment:1)
07:21 Warzone 2100 Created [to-do (no feature requests!)]: (testing) in 3.1 and master...
06:21 Lips of Suna Admin stats show the number of loaded materials and textures....

Up to 30 commits during the past 48 hours per project. Feeds from CIA.vc.