
| May 18, 2012 (UTC+0000) | |||
| 17:03 |
|
Axiom Engine | [GLES2] Fixed Resource Loading from a Zip file on none Windows platforms.... |
| 17:03 |
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Axiom Engine | [GLES2] completed implementation of GLES2HardwareIndexBuffer |
| 17:02 |
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Crystal Space Engine | Merged revisions 37028,38066,38072 via svnmerge from... |
| 17:02 |
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Crystal Space Engine | Improvements to the manual |
| 17:02 |
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LOVE Engine | Use love.run's return value as return value (if valid), default to 0 |
| 17:02 |
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LOVE Engine | Now returns return value 1 on error |
| 17:02 |
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LOVE Engine | Fix Shape:testPoint's stack indices (issue #430) |
| 17:02 |
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LOVE Engine | Make setMode get the actual width and height after setting, fixes bug with width... |
| 17:02 |
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LOVE Engine | Fonts and ImageFonts now use the default image filter, newImageFont gets a... |
| 17:02 |
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LOVE Engine | Create liblove |
| 17:02 |
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LOVE Engine | Add --fused command line argument, to override fused game detection (Designed to... |
| 17:01 |
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Stunt Rally | Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/apG9lw |
| 16:59 |
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Stunt Rally | car model wheel particles now in par array with enum for types (easier to add... |
| 16:32 |
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OGRE Engine | Fix for OSX build process: Linking against MacPorts/brew dependencies should now... |
| 15:54 |
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Frogatto | translation update - http://git.io/Mh9kHA |
| 15:43 |
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QuakeForge | Give sw iqm its own transform setup. |
| 15:41 |
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Crystal Space Engine | Merged revisions 38068 via svnmerge from... |
| 15:34 |
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QuakeForge | Factor out the blend palette creation. |
| 15:32 |
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Rigs of Rods | -Codechange: CameraSystem WIP (nearly done) the mode selection now thinks for... |
| 15:18 |
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QuakeForge | Refactor the skin setup code. |
| 15:16 |
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Warzone 2100 | (http://developer.wz2100.net/ticket/3489#comment:2): Replying to [ticket:3489... |
| 15:16 |
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Warzone 2100 | changed description (http://developer.wz2100.net/ticket/3489#comment:1) |
| 15:16 |
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Warzone 2100 | Created [bug]: (Crash while saving a skirmish match) in 3.1 beta10... |
| 14:56 |
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Axiom Engine | [GLES2] Normalized GLSupport access Modifiers Fixed NRE in GLFBOManager |
| 14:31 |
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QuakeForge | SW now tries (but fails miserably) to render iqm models. |
| 13:43 |
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Unknown Horizons | Fixes #1151 - http://git.io/M_F4dA |
| 13:27 |
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Crystal Space Engine | Added a new iLightFactory interface and full implementation in the engine. A... |
| 13:07 |
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Unknown Horizons | .gitignore: Ignore wingide user project files - http://git.io/NxGDXw |
| 12:47 |
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FreeCol | Javadoc fixes. |
| 12:25 |
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Unknown Horizons | First fix for #1277 and fixes #1610. - http://git.io/nfhUQg |
| 12:25 |
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Warzone 2100 | File warzone2100.mo has been attached to Ticket #3483 |
| 12:24 |
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Warzone 2100 | (http://developer.wz2100.net/ticket/3483#comment:2): If you mean install on your... |
| 12:07 |
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Rigs of Rods | fixed idiotic translation |
| 11:47 |
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Battle for Wesnoth | tagged 1.10.3, using r54204 |
| 11:47 |
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Battle for Wesnoth | a last pot-update before 1.10.3 to ensure that Espreons updates work as expected |
| 11:47 |
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Battle for Wesnoth | Updated the Latin translation. |
| 11:47 |
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Battle for Wesnoth | Updated the Old English translation. |
| 11:47 |
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Battle for Wesnoth | Updated the Old English translation. |
| 11:47 |
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Battle for Wesnoth | Updated the Latin translation. |
| 11:47 |
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Battle for Wesnoth | bump version to 1.10.3 (but waiting ~45min more for Espreon) |
| 11:47 |
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Battle for Wesnoth | pot-update (reference update only, no new/change strings; prepare for 1.10.3)... |
| 11:15 |
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Battle for Wesnoth | updated Russian translation |
| 11:15 |
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Battle for Wesnoth | updated Russian translation |
| 11:08 |
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Warzone 2100 | (http://developer.wz2100.net/ticket/3483#comment:1): How can i instal this... |
| 09:28 |
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Frogatto | Modifed saturated add to take an optional minimum parameter.... |
| 08:55 |
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Frogatto | Added saturated_add command. The command takes three parameters. The first is... |
| 07:51 |
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Crystal Space Engine | master header files: Automated master header file repair. Visual-C++ project... |
| 07:25 |
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Xonotic | Well, duh. Forgot to change mapinfo. |
| 07:23 |
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Xonotic | Dropped ALL TEAM gamemodes, only DM remained. Expect another map with teamplay... |
| 07:23 |
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Xonotic | Merge branch 'master' into cbrutail/map-8bit_arena |
| 05:40 |
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Warzone 2100 | status <- closed (http://developer.wz2100.net/ticket/3391#comment:6): Um, here... |
| 04:53 |
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Frogatto | Removed titlescreen-test; transifex update - http://git.io/HLImJw |
| 04:46 |
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Frogatto | CT: Updated known bugs list… while watching the 0.2.1 release video. -... |
| 04:39 |
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Frogatto | CT: Updated known bugs list… while watching the 0.2.1 release video. -... |
| 03:24 |
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Axiom Engine | [SAMPLES] Passed GraphicsContext to render window. |
| 03:23 |
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Axiom Engine | [GLES2, ANDROID] updated to Ogre's GLES2 implementation. |
| 02:15 |
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OGRE Engine | Add missing shader parameter in RTSS. |
| 01:42 |
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Axiom Engine | [SAMPLES, DROID] Adding initialization code for samples to use external context... |
| 01:17 |
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SuperTuxKart | Fix one bug with local exports in B3D exporter (there are more unfortunately),... |
| 01:17 |
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SuperTuxKart | Removed automatically starting a race if --ghost is specified, since this will... |
| 01:06 |
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Rigs of Rods | -Codechange: CameraSystem WIP (nearly done) fixed height finder usage in the... |
| 00:50 |
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Axiom Engine | [SAMPLES, DROID] Added subclass of AndroidGameView |
| 00:40 |
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Battle for Wesnoth | changelogs update |
| 00:40 |
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Battle for Wesnoth | let play_controller::player_number_ have the last side's side_number after the... |
| 00:28 |
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Battle for Wesnoth | changelogs update |
| 00:28 |
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Battle for Wesnoth | let play_controller::player_number_ have the last side's side_number after the... |
| 00:27 |
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Battle for Wesnoth | add an assert (bug #19735) to ensure we notice out-of-bounds access |
| 00:23 |
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Hedgewars | Might help if this was actually its own unique weapon |
| 00:12 |
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Unknown Horizons | Revert "Modulate game speed slightly in case the game isn't able to keep the... |
| 00:12 |
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Unknown Horizons | Modulate game speed slightly in case the game isn't able to keep the simulation... |
| 00:06 |
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Unknown Horizons | Modulate game speed slightly in case the game isn't able to keep the simulation... |
| May 17, 2012 (UTC+0000) | |||
| 23:56 |
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Battle for Wesnoth | fixed changelogs to 80 chars per line |
| 23:55 |
|
Battle for Wesnoth | updated Chinese (Simplified) translation |
| 23:55 |
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Battle for Wesnoth | updated Chinese (Simplified) translation |
| 23:26 |
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Frogatto | New image for a grip point for a resizeable window. - http://git.io/jz06GA |
| 23:17 |
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Ultrastar Deluxe | Corrected AVStream pointer arithmetic to work inconjuction with fpc 2.6 as well... |
| 23:16 |
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Crystal Space Engine | relaytool: Change to first try locating the absolute lib path with help from the... |
| 22:34 |
|
Rigs of Rods | -Codechange: CameraSystem WIP fix for cinecam |
| 22:22 |
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Hedgewars | Provide training/campaign with a random seed to ignore/use. |
| 22:16 |
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Axiom Engine | [CORE, XNA] Fixed release compilation; |
| 22:14 |
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Rigs of Rods | -Codechange: CameraSystem WIP enabled CameraBehaviorFree (deactivate() not yet... |
| 22:02 |
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MegaGlest | - few updates to video player |
| 21:55 |
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OGRE Engine | Fixes for MinGW |
| 21:53 |
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Ultrastar Deluxe | Added support for ffmpeg-0.10. |
| 21:27 |
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Frogatto | Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/nIN36A |
| 21:27 |
|
Frogatto | added ability to resize code area (with horrible interface which Krista will... |
| 20:57 |
|
Frogatto | Made it so that if someone accidentally uses <module name>.cfg on the command... |
| 20:51 |
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Rigs of Rods | -Codechange: CameraSystem WIP first preparations for re-enabling depth of field... |
| 20:42 |
|
Battle for Wesnoth | Add a second constructor to tcontrol. This constructor sets its state based on... |
| 20:42 |
|
Battle for Wesnoth | Add an ifdef to tcontrol::init(). It is only used in GUI2_EXPERIMENTAL_LISTBOX... |
| 20:42 |
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Battle for Wesnoth | Made load_config a non virtual function. It was defined virtual in twidget but... |
| 20:42 |
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Battle for Wesnoth | Remove tcontrol's unneeded virtual destructor. The base class already has a... |
| 20:42 |
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Battle for Wesnoth | Move the definition to the tcontrol class. The widget class itself doesn use it,... |
| 20:32 |
|
Bos Wars | Document DefineButton more |
| 20:32 |
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Bos Wars | Document HandleCommandKey |
| 20:27 |
|
Frogatto | Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/4udZPQ |
| 20:26 |
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Frogatto | made it possible to change the font size of the in-game code editor -... |
| 18:30 |
|
Rigs of Rods | fix ... |
| 18:19 |
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Hedgewars | remove ProcessKdb references all together, removed movecursor() because it... |
| 18:18 |
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Rigs of Rods | -Codechange: CameraSystem WIP correct camDistMin and camDist for VehicleOrbit... |
| 18:17 |
|
Sauerbraten | trigonometry cleanups |
| 18:17 |
|
Sauerbraten | lensflare viewdir cleanup |
| 18:01 |
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Hedgewars | first attempt at fixing controller/gamepad, it works with the android controller... |
| 18:01 |
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OpenTTD | -Update from WebTranslator v3.0: latvian - 18 changes by Parastais russian - 2... |
| 17:57 |
|
Rigs of Rods | fixed little thing ^^ |
| 16:58 |
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Frogatto | translation update - http://git.io/vPKCWA |
| 16:57 |
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Frogatto | Text width checking script now detects the dialog font's kerning, and now works... |
| 16:52 |
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Frogatto | fixed some format strings to their new... format in the buyable-item prototype -... |
| 16:49 |
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Frogatto | Made data/fonts.cfg only link to the actual font files; fsonized... |
| 16:47 |
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Rigs of Rods | added cruise control defaults |
| 16:46 |
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Red Eclipse | lensflare viewdir cleanup |
| 16:44 |
|
Rigs of Rods | new default shortcut for COMMON_TOGGLE_MAT_DEBUG -> "" |
| 15:47 |
|
Stunt Rally | fix wrong reflection vector for cubemaps. - http://git.io/16GE9A |
| 15:41 |
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Stunt Rally | corrected the debug t that I left in - http://git.io/g3vdGA |
| 15:36 |
|
Rigs of Rods | fixed a typo |
| 14:52 |
|
Hedgewars | dont allow choosing weapons when the AI is playing |
| 14:51 |
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Hedgewars | android typo/sabotage |
| 14:42 |
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Stunt Rally | Merge branch 'ward_lighting' of github.com:stuntrally/stuntrally into... |
| 14:37 |
|
Stunt Rally | fixed tangents. - http://git.io/V-bCMg |
| 14:30 |
|
Rigs of Rods | improved code readability |
| 13:58 |
|
Hedgewars | fix sdl13 build |
| 13:58 |
|
Hedgewars | unbreak android build - export the Game function - fill the ammo store with 0s... |
| 13:29 |
|
Stunt Rally | ES_body.mesh without builtin tangents test. - http://git.io/ISROhw |
| 13:11 |
|
Xonotic | Attempt to position points correctly around the player, using a formula that's... |
| 13:05 |
|
Rigs of Rods | fixes last revision |
| 13:01 |
|
Stunt Rally | quick fix for cook-torrance. - http://git.io/6g-SOA |
| 12:51 |
|
Stunt Rally | fixed ward aniso lighting on cars without normal maps. - http://git.io/1MTAVw |
| 12:45 |
|
Xonotic | Add cvar to average out all points affected by damage (so weapons with a large... |
| 12:45 |
|
Xonotic | Attempt to get damage points working. This has the huge issue that damage radius... |
| 12:45 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3384#comment:11): Replying to [comment:10... |
| 12:33 |
|
QuakeForge | Remove some unused parameters. |
| 12:17 |
|
QuakeForge | Load iqm models in the sw renderers. |
| 12:09 |
|
Xonotic | Pass the origin of the damage in the PlayerDamage_Calculate and... |
| 12:09 |
|
Xonotic | Cache damage points into arrays at startup, to avoid reading the cvars each time |
| 12:09 |
|
Xonotic | Setup the mutator code. Add the main part, which is canceling out the default... |
| 12:09 |
|
Xonotic | Commit empty mutator file. Again, I do not agree with this being a mutator, but... |
| 09:23 |
|
Red Eclipse | restore old melee mechanics |
| 07:02 |
|
QuakeForge | Remove the test scaling. |
| 06:58 |
|
QuakeForge | Render iqm models in GL. |
| 06:57 |
|
QuakeForge | Optionally allocate extra data for iqm blend frames. |
| 06:56 |
|
QuakeForge | Add Mat4MultAdd macro. |
| 06:55 |
|
QuakeForge | Enable loading of iqm models in gl. |
| 06:42 |
|
Warzone 2100 | Created [bug]: ([3.1_beta10] - "Artifact Recovered" plays for all players in... |
| 04:56 |
|
Lips of Suna | Fixed an uninitialized pointer.... |
| 04:39 |
|
QuakeForge | Add SYS_MODEL developer flag (8192) |
| 04:21 |
|
OGRE Engine | Change buildsdk.bat such that it finds the local Boost version when creating VC... |
| 03:22 |
|
Frogatto | wip work on restoring functionality to the text width checking script -... |
| 02:35 |
|
MegaGlest | - fixed vc++ 2008 project file so it builds again (vc++ 2008 missing a C99... |
| 02:29 |
|
OpenTTD | -Change [FS#5126]: Make the oilrig-vehicle list accessible to specators and... |
| 02:16 |
|
MegaGlest | - fixed vc++ 2008 project file so it builds again |
| 02:14 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3391#comment:5): Further investigation into... |
| 02:09 |
|
MegaGlest | - disable libvlc for ancient nix platforms (min version required 1.1) |
| 01:16 |
|
Vega Strike | Re-apply shader patches and some xml cleanup |
| 01:16 |
|
Vega Strike | Stub for rebuilding Sol.system sans contribution of CH (license holder for... |
| 01:14 |
|
OpenTTD | -Release: 1.2.1-RC1 |
| 01:02 |
|
Frogatto | Added initial version of sprite detection in the animation preview editor. This... |
| 00:42 |
|
Battle for Wesnoth | updated Italian translation |
| 00:42 |
|
Battle for Wesnoth | updated Italian translation |
| 00:39 |
|
Axiom Engine | [GLES2] Implemented CreateGlSupport for EGL/Win32 Added Licence/SVN headers |
| 00:31 |
|
OpenTTD | [1.2] -Update: some documentation |
| 00:27 |
|
Axiom Engine | [GLES2] Made GLES2RenderSystem partial, added CreateGlSupport partial method as... |
| May 16, 2012 (UTC+0000) | |||
| 23:54 |
|
OpenTTD | -Fix [FS#5112]: update some outdated documentation and make is somewhat more... |
| 23:00 |
|
Sauerbraten | remove some unused shader uniforms fix some shader params |
| 23:00 |
|
Red Eclipse | remove some unused shader uniforms |
| 22:51 |
|
OpenTTD | -Fix: results of WT3 validation issue |
| 22:06 |
|
OpenTTD | -Update from WebTranslator v3.0: belarusian - 17 changes by Wowanxm catalan - 4... |
| 22:00 |
|
Sauerbraten | cond fixes |
| 22:00 |
|
Red Eclipse | cond fixes |
| 21:52 |
|
Axiom Engine | Svn keyword Id added added in D3D9HardwarePixelBuffer.cs |
| 21:50 |
|
Axiom Engine | Closed ticket #277 |
| 21:50 |
|
Warzone 2100 | Created [bug]: (Crash at start 3.1 beta9 and beta10) in 3.1 beta10... |
| 21:35 |
|
Warzone 2100 | File tr.po 'updated tr.po file' has been attached to Ticket #3486 |
| 21:35 |
|
Warzone 2100 | Created [patch (an actual patch, not a request for one)]: (Turkish Translate... |
| 21:31 |
|
Rigs of Rods | improved? a few configurator settings |
| 21:25 |
|
Axiom Engine | Svn keyword Id added added in D3D9RenderSystem.cs |
| 21:20 |
|
Axiom Engine | Closed ticket #275; |
| 20:52 |
|
Red Eclipse | more spotlight cleanups |
| 20:52 |
|
Sauerbraten | more spotlight cleanups |
| 20:46 |
|
Sauerbraten | spotlight attenuation cleanup |
| 20:46 |
|
Red Eclipse | spotlight attenuation cleanup |
| 20:42 |
|
Axiom Engine | [DX9] Fixed Device.Reset for SDX 2.1 |
| 20:36 |
|
Axiom Engine | [DX9] Updated SharpDX references to 2.1 in Lib folder |
| 20:35 |
|
Axiom Engine | [BUILD] Update PreSettings to include common conditional defines |
| 20:34 |
|
Axiom Engine | [DEPENDENCIES] Adding SharpDX 2.1 until NuGet packages are available |
| 20:03 |
|
Axiom Engine | [DEPENDENCIES] Updated SharpInputSystem |
| 19:58 |
|
MegaGlest | - bugfix for loading videos |
| 19:56 |
|
Axiom Engine | [CORE] Added fix for Assembly.CodeBase property returning a URI |
| 18:18 |
|
Rigs of Rods | fixes revision 2537 |
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