
| February 23, 2012 (UTC+0000) | |||
| 05:02 |
|
Axiom Engine | NuSpec changes to make the installs work. |
| 05:02 |
|
Crystal Space Engine | master header files: Automated master header file repair. Visual-C++ project... |
| 04:02 |
|
Battle for Wesnoth | Mark [map] as a handled tag to avoid Lua error |
| 04:02 |
|
Battle for Wesnoth | Implemented a better way to see if a file contains wml. |
| 04:02 |
|
Battle for Wesnoth | Ran umcpropfix. |
| 04:02 |
|
Battle for Wesnoth | Ran umcpropfix. |
| 04:02 |
|
Battle for Wesnoth | Updated the British English translation. |
| 04:02 |
|
Battle for Wesnoth | Now realy introduced the new map format. |
| 04:02 |
|
Battle for Wesnoth | Introduced new [map] format. |
| 04:02 |
|
Battle for Wesnoth | remove newly unused function |
| 04:02 |
|
Battle for Wesnoth | Improve wall transitions at map edge - should probably give off map terrains a... |
| 04:02 |
|
Battle for Wesnoth | Update CampaignClient to know about 1.10 (instead of 1.9) |
| 04:02 |
|
Battle for Wesnoth | Display invisible overlays on main map in map editor |
| 03:50 |
|
Battle for Wesnoth | update Xcode project file |
| 03:35 |
|
Battle for Wesnoth | stop aligning columns in the map file format |
| 03:33 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3166#comment:3): How do I use this? I'm... |
| 03:33 |
|
Warzone 2100 | File desync1025702_p0.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File desync1025802_p0.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File desync1025702_p2.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File desync1025702_p3.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File desync1025802_p3.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File desync1025802_p2.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File netplay-20120222_181626.log has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | File WZlog-0222_181626.txt has been attached to Ticket #3204 |
| 03:33 |
|
Warzone 2100 | Created [bug]: (player segfault) in 3.1 beta4... |
| 02:45 |
|
Unknown Horizons | Add missing TradePostComponent call - http://git.io/wN1Hfg |
| 02:02 |
|
SuperTuxKart | Update overworld blend file : remove trophy requirements from there. |
| 02:02 |
|
SuperTuxKart | Start refactor to turn around a bad design decision regarding challenges. Oops.... |
| 01:57 |
|
Battle for Wesnoth | backport r53160: Make wolf raise head for terrain where unit is submerged only... |
| 01:53 |
|
Battle for Wesnoth | Make wolf raise head for terrain where unit is submerged only Allows for all... |
| 01:45 |
|
Axiom Engine | Updated NuSpecs to include install ps. |
| 01:31 |
|
Axiom Engine | GpuProgramUsage now implement Resource.IListener interface; [D3D9] Updated all... |
| 01:26 |
|
Warzone 2100 | milestone <- 3.1 (http://developer.wz2100.net/ticket/3094#comment:9) |
| 01:11 |
|
Axiom Engine | Fixed install.ps1 added to Axiom.nuspec |
| 01:08 |
|
Warzone 2100 | status <- closed (http://developer.wz2100.net/ticket/3202#comment:3): As the... |
| 01:04 |
|
Warzone 2100 | changed description (http://developer.wz2100.net/ticket/3202#comment:2) |
| 01:04 |
|
Warzone 2100 | changed description (http://developer.wz2100.net/ticket/3202#comment:1) |
| 01:03 |
|
Warzone 2100 | status <- closed (http://developer.wz2100.net/ticket/3201#comment:1): See #3202 |
| 01:02 |
|
Armagetron Advanced | author: Manuel Moos Only pumping events during mid-round sync pauses, this still... |
| 01:01 |
|
Red Eclipse | manpages: distinguish script and binary in description |
| 01:01 |
|
Axiom Engine | More updates on GpuProgramParameters; |
| 00:44 |
|
Unknown Horizons | Remove correct ship when canceling boatbuilder orders - http://git.io/JTlK-A |
| 00:39 |
|
Axiom Engine | Renamed AutoParamDataSource.ShadowDirLightExtrusionDistance to... |
| 00:23 |
|
Battle for Wesnoth | CB projectfile update |
| 00:23 |
|
Battle for Wesnoth | VC9 projectfile update |
| February 22, 2012 (UTC+0000) | |||
| 23:37 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3161#comment:10): > the bug starts before... |
| 23:17 |
|
Warzone 2100 | File Warzone2100.RPT 'Error log' has been attached to Ticket #3203 |
| 23:17 |
|
Warzone 2100 | Created [bug]: (No video/crash) in 3.1 beta4... |
| 23:11 |
|
Warzone 2100 | File savegames.zip 'Saved games from alpha1-12' has been attached to Ticket... |
| 23:09 |
|
Warzone 2100 | Created [bug]: (Minimap/Design button not always available) in 3.1 beta4... |
| 23:09 |
|
Warzone 2100 | Created [bug]: (Minimap/Design button not always available) in 3.1 beta4... |
| 23:08 |
|
Axiom Engine | Added missing references to GpuProgramSharedParametersTranslator.cs ( and to... |
| 23:02 |
|
MegaMek | ready to develop 0.35.29 |
| 23:02 |
|
MegaMek | release 0.35.28 |
| 23:02 |
|
MegaMek | None |
| 23:02 |
|
MegaMek | + Bug: tanks sinking when on bridge |
| 23:02 |
|
MegaMek | + Bug: evade avoids -1 due to being stationary when using evade and not moving |
| 23:02 |
|
MegaMek | + Better evasion reporting in tooltip |
| 22:31 |
|
MegaMek | Added an unofficial option to increase IS ER Large Laser and IS ER Large Laser... |
| 22:23 |
|
MegaMek | Increased AC Potency |
| 22:02 |
|
Axiom Engine | Nuget Spec Fixes |
| 21:53 |
|
Axiom Engine | NuSpec token bug fix |
| 21:33 |
|
FreeCol | Fixes for ScoutingMissions. - Better implementation of transport destinations. -... |
| 21:32 |
|
FreeCiv | Updated Polish translation by Hubert Kowalewski <hubkow> See gna patch #3131 |
| 21:32 |
|
FreeCiv | Adjusted default ruleset description to make clear that it's best suited for... |
| 21:32 |
|
FreeCiv | Adjusted default ruleset description to make clear that it's best suited for... |
| 21:32 |
|
FreeCiv | Check more requirement ranges for effect Unit_Recover. See gna bug #19467 |
| 21:32 |
|
FreeCiv | Check more requirement ranges for effect Unit_Recover. See gna bug #19467 |
| 21:32 |
|
FreeCiv | Check more requirement ranges for effect Unit_Recover. See gna bug #19467 |
| 21:32 |
|
FreeCiv | Added random disasters. See gna patch #3130 |
| 21:32 |
|
FreeCiv | Show correct unit activity icon for ACTIVITY_GEN_ROAD. Reported by Jacob Nevins... |
| 21:31 |
|
Frogatto | CT: Fixed trains pointing the wrong way sometimes when running between levels.... |
| 21:14 |
|
Naev | * Doxygen. - http://git.io/i-s-6g |
| 21:06 |
|
Naev | * Removed unneeded function (quiets warning). - http://git.io/-9r1zQ |
| 21:03 |
|
Stunt Rally | fix water on opengl - http://git.io/xr5g-g |
| 20:59 |
|
Lips of Suna | Fixed speech bubbles not being positioned correctly.... |
| 20:56 |
|
Battle for Wesnoth | Greatly extend addon_info struct to store more information about add-ons and... |
| 20:51 |
|
Warzone 2100 | File WZlog-0222_180812.2.txt has been attached to Ticket #3200 |
| 20:51 |
|
Warzone 2100 | File WZlog-0222_180812.txt has been attached to Ticket #3200 |
| 20:50 |
|
Warzone 2100 | Created [bug]: (bug warzone 2100 3.1 beta 4) in 3.1 beta4... |
| 20:48 |
|
Axiom Engine | GpuProgramSharedParametersTranslator has been implemented and integrated; Added... |
| 20:46 |
|
Hedgewars | Start switching to rooms list model. To be continued. |
| 20:38 |
|
Axiom Engine | Added Nuget install scripts to build |
| 20:38 |
|
Frogatto | Added 'yena key' map to CT. An easy run, but one of my better efforts I think. -... |
| 20:34 |
|
Axiom Engine | Nuget Path correction for Axiom.Framework.dll |
| 20:28 |
|
Axiom Engine | Nuget changes, files and native library path changes |
| 20:21 |
|
Axiom Engine | Added PS script to create ProjectItems for Native Libs. |
| 20:16 |
|
Unknown Horizons | Cleanup old building classes - http://git.io/GOo-bQ |
| 20:06 |
|
Warzone 2100 | status <- closed (http://developer.wz2100.net/ticket/1763#comment:35) |
| 19:34 |
|
Crystal Space Engine | Added portal support (portals are exported in the 'world' file) |
| 19:30 |
|
Axiom Engine | Removed IConfigurable.cs from all other Axiom projects; Added ID svn keyword to... |
| 19:19 |
|
Axiom Engine | Removed IConfigurable interface; Removed SamplerCount abstract property because... |
| 19:02 |
|
OpenTTD | -Update from WebTranslator v3.0: french - 2 changes by OliTTD norwegian_bokmal -... |
| 19:00 |
|
Xonotic | some texture changes and such |
| 18:44 |
|
Panda 3D Engine | shouldn't automatically build a dependency on Windows 7 |
| 18:44 |
|
Panda 3D Engine | shouldn't automatically build a dependency on Windows 7 |
| 18:44 |
|
Panda 3D Engine | shouldn't automatically build a dependency on Windows 7 |
| 18:08 |
|
Naev | * Removed unused variable. - http://git.io/VrIahA |
| 18:04 |
|
Naev | Merge branch 'master' of git://github.com/bobbens/naev into datasplit Conflicts:... |
| 17:46 |
|
Warzone 2100 | Created [bug]: (JS chat(): messages are always send as if the host sent them) in... |
| 17:13 |
|
Hedgewars | Added tag hedgeroid-alpha for changeset ce2b24995ab2 |
| 17:09 |
|
Hedgewars | Added tag 0.9.17-release for changeset 4670f003f91b |
| 17:09 |
|
Hedgewars | Removed tag 0-9.17-release |
| 16:47 |
|
Axiom Engine | Changes to Axiom.nuspec |
| 16:25 |
|
Battle for Wesnoth | Dutch translation update |
| 16:24 |
|
MegaMek | Bug: Random 'Element not in list' error thrown by Princess. |
| 16:19 |
|
MegaMek | Bug: Occasional 'Entity does not know its possition' error when performing... |
| 16:17 |
|
Horde3D Engine | Added "layer"-member to SetupAnim class and replaced the hard coded value |
| 16:17 |
|
MegaMek | Added code to have the Princess bot consider jump movement as well as walking &... |
| 16:15 |
|
Battle for Wesnoth | Dutch translation update |
| 16:15 |
|
Battle for Wesnoth | Remove the last uses of 'queen mother', replacing some of them with the correct... |
| 15:36 |
|
Xonotic | merge CuBeOwL's updated translation file for Hungarian |
| 15:33 |
|
Xonotic | NL update by merlijn |
| 15:23 |
|
Xonotic | add a link to the translation file |
| 15:09 |
|
Xonotic | mark German as good here too |
| 15:09 |
|
Xonotic | Finish German |
| 15:05 |
|
Naev | * Comment. - http://git.io/qId24A |
| 15:01 |
|
Naev | * Added basic system properties to the system edit dialog. -... |
| 14:05 |
|
FreeCol | Replace assumption that getMonarch() != null => colonial player. |
| 13:41 |
|
Xonotic | sync game type names in German |
| 13:33 |
|
Xonotic | Revert "support comments in language list file" as tokenize_console already does... |
| 13:32 |
|
Xonotic | write status in the languages list file |
| 13:30 |
|
Xonotic | detect complete files too |
| 13:29 |
|
Xonotic | ignore en.po by default |
| 13:28 |
|
Xonotic | support comments in language list file |
| 13:24 |
|
Xonotic | Greek update |
| 13:23 |
|
Xonotic | French update too |
| 13:22 |
|
Xonotic | argh, this file had a BOMB |
| 13:20 |
|
Xonotic | French included |
| 13:20 |
|
Xonotic | Portuguese |
| 13:20 |
|
Xonotic | detect syntax erorrs |
| 13:20 |
|
Xonotic | Greek update |
| 13:15 |
|
Xonotic | notify about changes better |
| 13:15 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3144#comment:4): The closest ticket I could... |
| 13:13 |
|
Xonotic | italian is good. PASTA! |
| 13:13 |
|
Xonotic | even better |
| 13:13 |
|
Xonotic | fix file encoding of input files |
| 12:58 |
|
Lips of Suna | Quick and dirty fix for troglodyte and aermale: disabled hand meshes.... |
| 12:50 |
|
Xonotic | patch to speed up map compiling: |
| 12:50 |
|
Unknown Horizons | Continue work on porting ambient sound to component design Fixes ambient sound... |
| 12:42 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3168#comment:2): Confirming above issue... |
| 12:02 |
|
PARPG | Removed left-over debug code that was falsely included in the last commit.... |
| 12:02 |
|
PARPG | Removed left-over debug code that was falsely included in the last commit.... |
| 11:05 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3196#comment:3): Found a old patch that I... |
| 11:04 |
|
Warzone 2100 | File 0001-Phase-1-to-make-type-DROID_SUPERTRANSPORTER-to-avoid.patch has been... |
| 10:44 |
|
Warzone 2100 | Created [bug]: (Game allows unload cyborgs from transport on cliff (with... |
| 10:16 |
|
FreeCol | Add updateInterventionForce() method. |
| 08:54 |
|
Xonotic | Yay more unref. be gone. |
| 08:47 |
|
QuakeForge | Put my blender struts script in a safe place. |
| 08:46 |
|
Unknown Horizons | Fixes #1473 Producers can now have different Utilisation calculators, which can... |
| 08:36 |
|
Xonotic | Get rid of half a ton of unref locals. CHECK YOUR COMPILEUTPUT FOR WARNINGS... |
| 08:17 |
|
Crystal Space Engine | master header files: Automated master header file repair. Visual-C++ project... |
| 07:47 |
|
Lips of Suna | Added support for client side chat commands.... |
| 07:44 |
|
Lips of Suna | Exposed memory stats dumping to scripts.... |
| 07:43 |
|
Lips of Suna | Fixed issues in the memory debug mode, added total memory usage stats.... |
| 07:40 |
|
Lips of Suna | Added support for $XDG_DATA_DIRS.... |
| 07:18 |
|
Axiom Engine | Fixed Error with Files |
| 07:07 |
|
Axiom Engine | Nuget Spec Updates |
| 06:52 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3196#comment:2): Why doesn't this use... |
| 06:48 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3196#comment:1): Hmm, then, Houston we have... |
| 06:46 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3197#comment:1): Oh right, I forgot to... |
| 06:45 |
|
Frogatto | Some additional footfall sounds. - http://git.io/0Ckp-w |
| 06:42 |
|
Warzone 2100 | milestone <- 3.1; changed priority... |
| 06:31 |
|
Xonotic | Merge remote-tracking branch 'origin/master' into tzork/dotc-2 |
| 05:20 |
|
SuperTuxKart | [stkaddons] Time graphs now merge lines where the max value is less than 1% of... |
| 05:17 |
|
Battle for Wesnoth | Allow # wmlxgettext: comments to influence wmlxgettext's tagstack |
| 05:17 |
|
Battle for Wesnoth | Make the wmlxgettext workaround for feeding a bit less hacky |
| 04:36 |
|
SuperTuxKart | [stkaddons] Added password reset feature |
| 04:23 |
|
Panda 3D Engine | track mouse beyond DisplayRegion too |
| 03:39 |
|
Warzone 2100 | Created [bug]: (Assertion on setting unit limits before clicking 'Start hosting... |
| 03:37 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3161#comment:9): @NoQ - the bug starts... |
| 03:28 |
|
Warzone 2100 | Created [bug]: (Desynch on loading truck into cyborg transport when clients are... |
| 03:23 |
|
FreeCiv | Load rulesets before Road names are needed while loading old style savegames.... |
| 03:08 |
|
Battle for Wesnoth | Remove the 'master password' feature from campaignd |
| 03:08 |
|
Battle for Wesnoth | Make email field mandatory in PBL files |
| 02:20 |
|
FreeCiv | Fixed counting of how much work toward ACTIVITY_GEN_ROAD has been made. See gna... |
| 01:44 |
|
SuperTuxKart | Updated version of mansion by Samuncle (better lightmaps) |
| 01:43 |
|
SuperTuxKart | Updated version of mansion by Samuncle (better lightmaps) |
| 01:38 |
|
SuperTuxKart | Add simplified feature to make simple LOD objects. Thanks samuncle for the idea,... |
| 01:13 |
|
Warzone 2100 | (http://developer.wz2100.net/ticket/3193#comment:2): Alt+T does nothing apart... |
| 00:41 |
|
Battle for Wesnoth | Allow to select the floating point emulation type. Adds several helper macros... |
| 00:17 |
|
Delta3D Engine | Cleaned up code style to reflect the style guide. |
| 00:17 |
|
Delta3D Engine | Corrected some comments and fixed a style issue. |
| February 21, 2012 (UTC+0000) | |||
| 23:38 |
|
Xonotic | fixed some odd textures, and added a few more details. also added a compromize... |
| 23:15 |
|
Axiom Engine | Fixed native dlls |
| 23:10 |
|
Axiom Engine | Fix dll name in DevIL nuspec |
| 23:00 |
|
Red Eclipse | lavafall setup fix |
| 22:54 |
|
Frogatto | Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/7JN53Q |
| 22:53 |
|
Frogatto | Make the scons build include the screenshot feature - http://git.io/zsT9lw |
| 22:53 |
|
Delta3D Engine | STAGE: Changed the selection shader effect so that billboard icons still show... |
| 22:31 |
|
Xonotic | fix a bug in the 1-frame case |
| 22:27 |
|
Unknown Horizons | Delete every building that is supposed to be deleted. - http://git.io/8Ttr2Q |
| 22:24 |
|
Delta3D Engine | STAGE: Added a question mark icon to be used as a generic icon. |
| 22:18 |
|
MegaGlest | - added new lua method so users can create units without spacing rules:... |
| 22:17 |
|
OpenTTD | -Update from WebTranslator v3.0: french - 1 changes by OliTTD greek - 18 changes... |
| 22:08 |
|
Xonotic | do not use gamedir name for icon |
| 22:03 |
|
Xonotic | mark the strings for server notices as translatable |
| 21:59 |
|
Xonotic | QuakePack seems to be GPL now |
| 21:58 |
|
Delta3D Engine | dtCore: Changed Point Axes so its state set is not effected by STAGE lighting... |
| 21:51 |
|
Stunt Rally | water extensions, more custom params for 2d effects - http://git.io/6x2gWA |
| 21:42 |
|
Xonotic | fix typo |
| 21:37 |
|
Frogatto | Most of the basic movement done for the owl. - http://git.io/D2kNWg |
| 21:35 |
|
Xonotic | make a simple rtlights editor config |
| 21:22 |
|
Battle for Wesnoth | Make wmltrans inclusion from wmlxgettext work a little better |
| 21:16 |
|
Battle for Wesnoth | Fixed LIMIT_CONTEMPORANEOUS_RECRUITS not handling side numbers >9 correctly. |
| 21:06 |
|
FreeCiv | 2.4 Network protocol freeze |
| 21:04 |
|
Lips of Suna | Fixed the loading order of overridden Ogre script files.... |
| 21:00 |
|
Warzone 2100 | Update version numbers for 3.1 beta4. - http://git.io/NfG4lQ |
| 20:57 |
|
FreeCiv | Support for having fixed orientation displayed for unit types in various... |
| 20:56 |
|
OpenTTD | -Fix (r23947): Also save the maximum travel speed for the current vehicle order. |
| 20:56 |
|
FreeCiv | Support for having fixed orientation displayed for unit types in various... |
| 20:54 |
|
Warzone 2100 | Use lower-res textures as default. - http://git.io/2v0Pmg |
| 20:47 |
|
Xonotic | more |
| 20:46 |
|
Axiom Engine | Updated NuSpec files added missing ones |
| 20:34 |
|
Xonotic | use a better shot of afterslime |
| 20:22 |
|
Warzone 2100 | Merge branch 'bugfixes' * bugfixes: Update ChangeLog. Make debug messages work... |
| 20:21 |
|
Warzone 2100 | Update ChangeLog. - http://git.io/sSShhw |
| 20:19 |
|
Xonotic | need reflectmap |
| 20:17 |
|
Crystal Space Engine | Merged revisions 37644,37647 via svnmerge from... |
| 20:12 |
|
Crystal Space Engine | Manual improvements |
| 20:10 |
|
Crystal Space Engine | Merged revisions 37602,37606-37608,37613-37615,37617-37618,37621,37645 via... |
| 20:09 |
|
Xonotic | new space ctf map, remake of evilspacectf |
| 20:03 |
|
Stunt Rally | more params for WaterMaterial, reflRefra - http://git.io/XNqbaw |
| 20:03 |
|
FreeCiv | Avoid URL field missing in malformed modpack.list causing freeciv-modpack to... |
| 20:03 |
|
FreeCiv | Avoid URL field missing in malformed modpack.list causing freeciv-modpack to... |
| 20:03 |
|
FreeCiv | Avoid URL field missing in malformed modpack.list causing freeciv-modpack to... |
| 19:57 |
|
Xonotic | more fix |
| 19:54 |
|
Xonotic | fix naming |
| 19:50 |
|
Xonotic | more source :) |
| 19:48 |
|
Sauerbraten | lavafall setup fix |
| 19:43 |
|
Xonotic | more source |
| 19:43 |
|
Xonotic | provide "source" of most files here |
| 19:41 |
|
Xonotic | more augenkrebs |
| 19:41 |
|
Stunt Rally | graphics water sub tab, water rtt size sider - http://git.io/D9HMUg |
| 19:41 |
|
Warzone 2100 | Make debug messages work in campaign mode. Fixes scavenger walls not exploding... |
| 19:41 |
|
Warzone 2100 | Make debug messages work in campaign mode. Fixes scavenger walls not exploding... |
| 19:41 |
|
Warzone 2100 | Make debug messages work in campaign mode. Fixes scavenger walls not exploding... |
| 19:27 |
|
Xonotic | fix texture references |
| 19:24 |
|
Xonotic | more textures |
| 19:21 |
|
Xonotic | retextured lots of stuff. just expirimenting at this point. |
| 19:21 |
|
Xonotic | use both .items2 and serverflags in items stat, to finally fix the runes |
| 19:20 |
|
Crystal Space Engine | Removed forgotten additions of r37606 that should have been removed in r37613 |
| 19:20 |
|
Warzone 2100 | qtscript: Add new function findResearch() that returns the remaining research... |
| 19:16 |
|
Xonotic | stuff |
| 19:16 |
|
Xonotic | this one was trivial gimping using builtin filters of gimp |
| 19:16 |
|
Xonotic | moiretex is back |
| 19:03 |
|
Xonotic | more |
| 19:03 |
|
Xonotic | more |
| 18:59 |
|
Xonotic | I made these and they are trivial |
| 18:54 |
|
Xonotic | rename textures to shader name convention |
| 18:40 |
|
Unknown Horizons | Fix Trade route crash #1483 - http://git.io/LXbBHQ |
| 18:39 |
|
Xonotic | csqc network solid property too |
| 18:26 |
|
Stunt Rally | fix pSet->shadow_filter in gui - http://git.io/WI9vwQ |
| 18:21 |
|
Crystal Space Engine | Added export of the 'up' and 'forward' tags for the camera positions |
| 17:56 |
|
Stunt Rally | fix tex2dlod in if (error in directx). now shadows with ? : -... |
| 17:39 |
|
Lips of Suna | Config files are now saved under $HOME/.config/ in Linux.... |
| 17:33 |
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Summoning Wars | Merged changes from default branch into material-system-056 |
| 17:33 |
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Summoning Wars | removed hardcoded OS specific code (#if def _win32 etc); replaced with usage of... |
| 17:14 |
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Unknown Horizons | tests: Added some simple tests for the main menu - http://git.io/CRL0jA |
| 16:47 |
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FreeOrion | First sucessful application of macros. Species EP scripting now macro-ified. |
| 16:13 |
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Axiom Engine | Minor NuSpec update. theMouse |
| 15:58 |
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Unknown Horizons | Minor fix - http://git.io/gXiINg |
| 15:56 |
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Panda 3D Engine | protect from interrogate |
| 15:46 |
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Unknown Horizons | Only highlight ground as buildable if not only the tile fulfills the condition,... |
| 15:27 |
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Stunt Rally | lap time log also for driver 0 (local) - http://git.io/OolXJw |
| 15:25 |
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Battle for Wesnoth | Use ssh urls rather than git urls for wescamp checkouts |
| 15:24 |
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Stunt Rally | impostor shader: do not use fog register - http://git.io/wHMrbQ |
| 15:23 |
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Xonotic | Initial import. Nonfree content left out and will get replaced later. |
| 15:19 |
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Stunt Rally | fix undefined objectPos - http://git.io/2Ay9sQ |
| 15:05 |
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Unknown Horizons | Give some feedback in case a unit move is not possible Fixes #1174 -... |
| 14:58 |
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Stunt Rally | Revert "use the FOG register for passing the fog amount to fragment shader" This... |
| 14:56 |
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Xonotic | Race, CTS: don't lose score when observing during qualifying |
| 14:52 |
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Xonotic | no acc for independent players (CTS) |
| 14:48 |
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Unknown Horizons | Clicks on labels should toggle their respective checkboxes -... |
| 14:45 |
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Stunt Rally | lap times LogO - http://git.io/Q1CkdA |
| 14:40 |
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Unknown Horizons | Free up some space in the singleplayermenu - http://git.io/mt9LZA |
| 14:28 |
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Unknown Horizons | Add setting to disable disasters (on a per-game basis) Fixes #1472 -... |
| 14:19 |
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Xonotic | Merge branch 'master' into mirceakitsune/lean_players |
| 14:15 |
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Xonotic | Merge branch 'master' into mirceakitsune/weapon_impacts |
| 14:05 |
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Xonotic | Merge branch 'master' into mirceakitsune/mutator_relics |
| 14:00 |
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Xonotic | this return 1 should not be here |
| 13:53 |
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Xonotic | fix a stupid typo |
| 13:53 |
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Xonotic | no need to waste a full page |
| 13:53 |
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Xonotic | crazy feature: -DFILE_BASED_MALLOC=1 |
| 13:53 |
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Unknown Horizons | tests: move fire and traderoute tests to game tests - http://git.io/GyeKzA |
| 13:53 |
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Unknown Horizons | tests: allow the use of savegames as fixtures for game tests This is starting to... |
| 13:46 |
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Xonotic | fix handling of the logs |
| 13:39 |
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Unknown Horizons | Renable MMB scrolling - http://git.io/QBPmPw |
| 13:27 |
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Crystal Space Engine | engine: Lazily load render loop default shader |
| 13:18 |
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Xonotic | apache config |
| 13:18 |
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Xonotic | git mirror update script |
| 13:18 |
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Xonotic | update scripts from hagger |
| 13:17 |
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FreeCol | Ensure tiles are claimed by a valid claimant. |
| 13:13 |
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Stunt Rally | water tweaks, fix old water by moving float uniforms inside float4 -... |
| 13:06 |
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Unknown Horizons | Update free play map preview when selecting a game via scroll wheel -... |
| 12:54 |
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Unknown Horizons | Also apply tab layouting hack on init - http://git.io/o3rnYA |
| 12:32 |
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Unknown Horizons | Fix border case in last commit - http://git.io/TT38Nw |
| 12:23 |
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Unknown Horizons | Distinguish related buildings just like inversely related buildings. The exact... |
| 12:20 |
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Naev | * Use turret heat ship stat for turrets, not forward firing heat ship stat. *... |
| 12:07 |
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Xonotic | fix a stupid typo |
| 11:59 |
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Xonotic | autoscreenshot: don't precache player models |
| 11:57 |
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Stunt Rally | F12-HighPeaks with grass, and roadDensity.png in red - http://git.io/g70S6g |
| 11:49 |
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Xonotic | no need to waste a full page |
| 11:44 |
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Unknown Horizons | Differentiate between quicksave, autosave and save messages -... |
| 11:36 |
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Stunt Rally | grass max terrain height, roadDensity saving, using red channel only -... |
| 11:35 |
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Xonotic | crazy feature: -DFILE_BASED_MALLOC=1 |
| 10:45 |
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Warzone 2100 | (http://developer.wz2100.net/ticket/3185#comment:3): small delays also present... |
| 10:36 |
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Warzone 2100 | (http://developer.wz2100.net/ticket/3193#comment:1): What about Alt+T? |
| 09:24 |
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Frogatto | CT: One last maddening tweak to the object adding code. (specifically... |
| 09:09 |
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Frogatto | CT: Added in-level check for adding pieces. This fixes the bug where you could... |
| 08:54 |
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Stunt Rally | Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/CWFtyg |
| 08:52 |
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Stunt Rally | fix chat send msg on enter - http://git.io/BzFJyQ |
| 08:47 |
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FreeDroid | GUI: code factorization Use a specific update() recursive call, instead of... |
| 08:40 |
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Frogatto | CT: Cleared redo stack on placing a new piece. - http://git.io/2e3NFw |
| 08:21 |
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Xonotic | wops |
| 08:20 |
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Crystal Space Engine | master header files: Automated master header file repair. Visual-C++ project... |
| 08:18 |
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Frogatto | CT: Remastered get_placement_delta, so it should be a lot smoother to build... |
| 08:06 |
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Xonotic | g_overkill_superguns_respawn_time |
| 08:01 |
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Xonotic | g_overkill_100a_anyway, g_overkill_100h_anyway, g_overkill_powerups_repalce,... |
| 07:22 |
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Warzone 2100 | status <- closed (http://developer.wz2100.net/ticket/3195#comment:1) |
| 07:21 |
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Warzone 2100 | Created [to-do (no feature requests!)]: (testing) in 3.1 and master... |
| 06:21 |
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Lips of Suna | Admin stats show the number of loaded materials and textures.... |
Up to 30 commits during the past 48 hours per project. Feeds from CIA.vc.