FreeGameDev Revision Control Planet: open source game development repository commits

May 18, 2012 (UTC+0000)
17:03 Axiom Engine [GLES2] Fixed Resource Loading from a Zip file on none Windows platforms....
17:03 Axiom Engine [GLES2] completed implementation of GLES2HardwareIndexBuffer
17:02 Crystal Space Engine Merged revisions 37028,38066,38072 via svnmerge from...
17:02 Crystal Space Engine Improvements to the manual
17:02 LOVE Engine Use love.run's return value as return value (if valid), default to 0
17:02 LOVE Engine Now returns return value 1 on error
17:02 LOVE Engine Fix Shape:testPoint's stack indices (issue #430)
17:02 LOVE Engine Make setMode get the actual width and height after setting, fixes bug with width...
17:02 LOVE Engine Fonts and ImageFonts now use the default image filter, newImageFont gets a...
17:02 LOVE Engine Create liblove
17:02 LOVE Engine Add --fused command line argument, to override fused game detection (Designed to...
17:01 Stunt Rally Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/apG9lw
16:59 Stunt Rally car model wheel particles now in par array with enum for types (easier to add...
16:32 OGRE Engine Fix for OSX build process: Linking against MacPorts/brew dependencies should now...
15:54 Frogatto translation update - http://git.io/Mh9kHA
15:43 QuakeForge Give sw iqm its own transform setup.
15:41 Crystal Space Engine Merged revisions 38068 via svnmerge from...
15:34 QuakeForge Factor out the blend palette creation.
15:32 Rigs of Rods -Codechange: CameraSystem WIP (nearly done) the mode selection now thinks for...
15:18 QuakeForge Refactor the skin setup code.
15:16 Warzone 2100 (http://developer.wz2100.net/ticket/3489#comment:2): Replying to [ticket:3489...
15:16 Warzone 2100 changed description (http://developer.wz2100.net/ticket/3489#comment:1)
15:16 Warzone 2100 Created [bug]: (Crash while saving a skirmish match) in 3.1 beta10...
14:56 Axiom Engine [GLES2] Normalized GLSupport access Modifiers Fixed NRE in GLFBOManager
14:31 QuakeForge SW now tries (but fails miserably) to render iqm models.
13:43 Unknown Horizons Fixes #1151 - http://git.io/M_F4dA
13:27 Crystal Space Engine Added a new iLightFactory interface and full implementation in the engine. A...
13:07 Unknown Horizons .gitignore: Ignore wingide user project files - http://git.io/NxGDXw
12:47 FreeCol Javadoc fixes.
12:25 Unknown Horizons First fix for #1277 and fixes #1610. - http://git.io/nfhUQg
12:25 Warzone 2100 File warzone2100.mo has been attached to Ticket #3483
12:24 Warzone 2100 (http://developer.wz2100.net/ticket/3483#comment:2): If you mean install on your...
12:07 Rigs of Rods fixed idiotic translation
11:47 Battle for Wesnoth tagged 1.10.3, using r54204
11:47 Battle for Wesnoth a last pot-update before 1.10.3 to ensure that Espreons updates work as expected
11:47 Battle for Wesnoth Updated the Latin translation.
11:47 Battle for Wesnoth Updated the Old English translation.
11:47 Battle for Wesnoth Updated the Old English translation.
11:47 Battle for Wesnoth Updated the Latin translation.
11:47 Battle for Wesnoth bump version to 1.10.3 (but waiting ~45min more for Espreon)
11:47 Battle for Wesnoth pot-update (reference update only, no new/change strings; prepare for 1.10.3)...
11:15 Battle for Wesnoth updated Russian translation
11:15 Battle for Wesnoth updated Russian translation
11:08 Warzone 2100 (http://developer.wz2100.net/ticket/3483#comment:1): How can i instal this...
09:28 Frogatto Modifed saturated add to take an optional minimum parameter....
08:55 Frogatto Added saturated_add command. The command takes three parameters. The first is...
07:51 Crystal Space Engine master header files: Automated master header file repair. Visual-C++ project...
07:25 Xonotic Well, duh. Forgot to change mapinfo.
07:23 Xonotic Dropped ALL TEAM gamemodes, only DM remained. Expect another map with teamplay...
07:23 Xonotic Merge branch 'master' into cbrutail/map-8bit_arena
05:40 Warzone 2100 status <- closed (http://developer.wz2100.net/ticket/3391#comment:6): Um, here...
04:53 Frogatto Removed titlescreen-test; transifex update - http://git.io/HLImJw
04:46 Frogatto CT: Updated known bugs list… while watching the 0.2.1 release video. -...
04:39 Frogatto CT: Updated known bugs list… while watching the 0.2.1 release video. -...
03:24 Axiom Engine [SAMPLES] Passed GraphicsContext to render window.
03:23 Axiom Engine [GLES2, ANDROID] updated to Ogre's GLES2 implementation.
02:15 OGRE Engine Add missing shader parameter in RTSS.
01:42 Axiom Engine [SAMPLES, DROID] Adding initialization code for samples to use external context...
01:17 SuperTuxKart Fix one bug with local exports in B3D exporter (there are more unfortunately),...
01:17 SuperTuxKart Removed automatically starting a race if --ghost is specified, since this will...
01:06 Rigs of Rods -Codechange: CameraSystem WIP (nearly done) fixed height finder usage in the...
00:50 Axiom Engine [SAMPLES, DROID] Added subclass of AndroidGameView
00:40 Battle for Wesnoth changelogs update
00:40 Battle for Wesnoth let play_controller::player_number_ have the last side's side_number after the...
00:28 Battle for Wesnoth changelogs update
00:28 Battle for Wesnoth let play_controller::player_number_ have the last side's side_number after the...
00:27 Battle for Wesnoth add an assert (bug #19735) to ensure we notice out-of-bounds access
00:23 Hedgewars Might help if this was actually its own unique weapon
00:12 Unknown Horizons Revert "Modulate game speed slightly in case the game isn't able to keep the...
00:12 Unknown Horizons Modulate game speed slightly in case the game isn't able to keep the simulation...
00:06 Unknown Horizons Modulate game speed slightly in case the game isn't able to keep the simulation...
May 17, 2012 (UTC+0000)
23:56 Battle for Wesnoth fixed changelogs to 80 chars per line
23:55 Battle for Wesnoth updated Chinese (Simplified) translation
23:55 Battle for Wesnoth updated Chinese (Simplified) translation
23:26 Frogatto New image for a grip point for a resizeable window. - http://git.io/jz06GA
23:17 Ultrastar Deluxe Corrected AVStream pointer arithmetic to work inconjuction with fpc 2.6 as well...
23:16 Crystal Space Engine relaytool: Change to first try locating the absolute lib path with help from the...
22:34 Rigs of Rods -Codechange: CameraSystem WIP fix for cinecam
22:22 Hedgewars Provide training/campaign with a random seed to ignore/use.
22:16 Axiom Engine [CORE, XNA] Fixed release compilation;
22:14 Rigs of Rods -Codechange: CameraSystem WIP enabled CameraBehaviorFree (deactivate() not yet...
22:02 MegaGlest - few updates to video player
21:55 OGRE Engine Fixes for MinGW
21:53 Ultrastar Deluxe Added support for ffmpeg-0.10.
21:27 Frogatto Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/nIN36A
21:27 Frogatto added ability to resize code area (with horrible interface which Krista will...
20:57 Frogatto Made it so that if someone accidentally uses <module name>.cfg on the command...
20:51 Rigs of Rods -Codechange: CameraSystem WIP first preparations for re-enabling depth of field...
20:42 Battle for Wesnoth Add a second constructor to tcontrol. This constructor sets its state based on...
20:42 Battle for Wesnoth Add an ifdef to tcontrol::init(). It is only used in GUI2_EXPERIMENTAL_LISTBOX...
20:42 Battle for Wesnoth Made load_config a non virtual function. It was defined virtual in twidget but...
20:42 Battle for Wesnoth Remove tcontrol's unneeded virtual destructor. The base class already has a...
20:42 Battle for Wesnoth Move the definition to the tcontrol class. The widget class itself doesn use it,...
20:32 Bos Wars Document DefineButton more
20:32 Bos Wars Document HandleCommandKey
20:27 Frogatto Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/4udZPQ
20:26 Frogatto made it possible to change the font size of the in-game code editor -...
18:30 Rigs of Rods fix ...
18:19 Hedgewars remove ProcessKdb references all together, removed movecursor() because it...
18:18 Rigs of Rods -Codechange: CameraSystem WIP correct camDistMin and camDist for VehicleOrbit...
18:17 Sauerbraten trigonometry cleanups
18:17 Sauerbraten lensflare viewdir cleanup
18:01 Hedgewars first attempt at fixing controller/gamepad, it works with the android controller...
18:01 OpenTTD -Update from WebTranslator v3.0: latvian - 18 changes by Parastais russian - 2...
17:57 Rigs of Rods fixed little thing ^^
16:58 Frogatto translation update - http://git.io/vPKCWA
16:57 Frogatto Text width checking script now detects the dialog font's kerning, and now works...
16:52 Frogatto fixed some format strings to their new... format in the buyable-item prototype -...
16:49 Frogatto Made data/fonts.cfg only link to the actual font files; fsonized...
16:47 Rigs of Rods added cruise control defaults
16:46 Red Eclipse lensflare viewdir cleanup
16:44 Rigs of Rods new default shortcut for COMMON_TOGGLE_MAT_DEBUG -> ""
15:47 Stunt Rally fix wrong reflection vector for cubemaps. - http://git.io/16GE9A
15:41 Stunt Rally corrected the debug t that I left in - http://git.io/g3vdGA
15:36 Rigs of Rods fixed a typo
14:52 Hedgewars dont allow choosing weapons when the AI is playing
14:51 Hedgewars android typo/sabotage
14:42 Stunt Rally Merge branch 'ward_lighting' of github.com:stuntrally/stuntrally into...
14:37 Stunt Rally fixed tangents. - http://git.io/V-bCMg
14:30 Rigs of Rods improved code readability
13:58 Hedgewars fix sdl13 build
13:58 Hedgewars unbreak android build - export the Game function - fill the ammo store with 0s...
13:29 Stunt Rally ES_body.mesh without builtin tangents test. - http://git.io/ISROhw
13:11 Xonotic Attempt to position points correctly around the player, using a formula that's...
13:05 Rigs of Rods fixes last revision
13:01 Stunt Rally quick fix for cook-torrance. - http://git.io/6g-SOA
12:51 Stunt Rally fixed ward aniso lighting on cars without normal maps. - http://git.io/1MTAVw
12:45 Xonotic Add cvar to average out all points affected by damage (so weapons with a large...
12:45 Xonotic Attempt to get damage points working. This has the huge issue that damage radius...
12:45 Warzone 2100 (http://developer.wz2100.net/ticket/3384#comment:11): Replying to [comment:10...
12:33 QuakeForge Remove some unused parameters.
12:17 QuakeForge Load iqm models in the sw renderers.
12:09 Xonotic Pass the origin of the damage in the PlayerDamage_Calculate and...
12:09 Xonotic Cache damage points into arrays at startup, to avoid reading the cvars each time
12:09 Xonotic Setup the mutator code. Add the main part, which is canceling out the default...
12:09 Xonotic Commit empty mutator file. Again, I do not agree with this being a mutator, but...
09:23 Red Eclipse restore old melee mechanics
07:02 QuakeForge Remove the test scaling.
06:58 QuakeForge Render iqm models in GL.
06:57 QuakeForge Optionally allocate extra data for iqm blend frames.
06:56 QuakeForge Add Mat4MultAdd macro.
06:55 QuakeForge Enable loading of iqm models in gl.
06:42 Warzone 2100 Created [bug]: ([3.1_beta10] - "Artifact Recovered" plays for all players in...
04:56 Lips of Suna Fixed an uninitialized pointer....
04:39 QuakeForge Add SYS_MODEL developer flag (8192)
04:21 OGRE Engine Change buildsdk.bat such that it finds the local Boost version when creating VC...
03:22 Frogatto wip work on restoring functionality to the text width checking script -...
02:35 MegaGlest - fixed vc++ 2008 project file so it builds again (vc++ 2008 missing a C99...
02:29 OpenTTD -Change [FS#5126]: Make the oilrig-vehicle list accessible to specators and...
02:16 MegaGlest - fixed vc++ 2008 project file so it builds again
02:14 Warzone 2100 (http://developer.wz2100.net/ticket/3391#comment:5): Further investigation into...
02:09 MegaGlest - disable libvlc for ancient nix platforms (min version required 1.1)
01:16 Vega Strike Re-apply shader patches and some xml cleanup
01:16 Vega Strike Stub for rebuilding Sol.system sans contribution of CH (license holder for...
01:14 OpenTTD -Release: 1.2.1-RC1
01:02 Frogatto Added initial version of sprite detection in the animation preview editor. This...
00:42 Battle for Wesnoth updated Italian translation
00:42 Battle for Wesnoth updated Italian translation
00:39 Axiom Engine [GLES2] Implemented CreateGlSupport for EGL/Win32 Added Licence/SVN headers
00:31 OpenTTD [1.2] -Update: some documentation
00:27 Axiom Engine [GLES2] Made GLES2RenderSystem partial, added CreateGlSupport partial method as...
May 16, 2012 (UTC+0000)
23:54 OpenTTD -Fix [FS#5112]: update some outdated documentation and make is somewhat more...
23:00 Sauerbraten remove some unused shader uniforms fix some shader params
23:00 Red Eclipse remove some unused shader uniforms
22:51 OpenTTD -Fix: results of WT3 validation issue
22:06 OpenTTD -Update from WebTranslator v3.0: belarusian - 17 changes by Wowanxm catalan - 4...
22:00 Sauerbraten cond fixes
22:00 Red Eclipse cond fixes
21:52 Axiom Engine Svn keyword Id added added in D3D9HardwarePixelBuffer.cs
21:50 Axiom Engine Closed ticket #277
21:50 Warzone 2100 Created [bug]: (Crash at start 3.1 beta9 and beta10) in 3.1 beta10...
21:35 Warzone 2100 File tr.po 'updated tr.po file' has been attached to Ticket #3486
21:35 Warzone 2100 Created [patch (an actual patch, not a request for one)]: (Turkish Translate...
21:31 Rigs of Rods improved? a few configurator settings
21:25 Axiom Engine Svn keyword Id added added in D3D9RenderSystem.cs
21:20 Axiom Engine Closed ticket #275;
20:52 Red Eclipse more spotlight cleanups
20:52 Sauerbraten more spotlight cleanups
20:46 Sauerbraten spotlight attenuation cleanup
20:46 Red Eclipse spotlight attenuation cleanup
20:42 Axiom Engine [DX9] Fixed Device.Reset for SDX 2.1
20:36 Axiom Engine [DX9] Updated SharpDX references to 2.1 in Lib folder
20:35 Axiom Engine [BUILD] Update PreSettings to include common conditional defines
20:34 Axiom Engine [DEPENDENCIES] Adding SharpDX 2.1 until NuGet packages are available
20:03 Axiom Engine [DEPENDENCIES] Updated SharpInputSystem
19:58 MegaGlest - bugfix for loading videos
19:56 Axiom Engine [CORE] Added fix for Assembly.CodeBase property returning a URI
18:18 Rigs of Rods fixes revision 2537

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