<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<feed xmlns="http://www.w3.org/2005/Atom">

	<title>FreeGameDev Revision Control Planet: open source game development repository commits</title>
	<link rel="self" href="http://planetrev.freegamedev/atom.xml"/>
	<link href="http://planetrev.freegamedev/"/>
	<id>http://planetrev.freegamedev/atom.xml</id>
	<updated>2012-05-18T17:32:55+00:00</updated>
	<generator uri="http://www.planetplanet.org/">Planet/2.0 +http://www.planetplanet.org</generator>

	<entry>
		<title type="html">LOVE Engine - Apply patch &quot;More efficient SoundData allocator&quot; that allocates memory less...</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/60296"/>
		<id>http://cia.vc/stats/project/LOVE/.message/60296</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * ba19d3373708r1059 /src/modules/sound/SoundData.cpp: Apply patch &quot;More efficient SoundData allocator&quot; that allocates memory less often, and shrinks to minimum size afterwards</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Use love.run's return value as return value (if valid), default to 0</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/60137"/>
		<id>http://cia.vc/stats/project/LOVE/.message/60137</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * 2e8dbb645b74r1058 /src/scripts/ (boot.lua boot.lua.h): Use love.run's return value as return value (if valid), default to 0</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Now returns return value 1 on error</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5ffe7"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5ffe7</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * 526e211a1c6fr1057 /src/ (love.cpp scripts/boot.lua scripts/boot.lua.h): Now returns return value 1 on error</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Fix Shape:testPoint's stack indices (issue #430)</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5fea3"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5fea3</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * afb477c4d17er1056 /src/modules/physics/box2d/wrap_Shape.cpp: Fix Shape:testPoint's stack indices (issue #430)</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Make setMode get the actual width and height after setting, fixes bug with width...</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5fd19"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5fd19</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * 0796a95d36d0r1055 /src/modules/graphics/opengl/Graphics.cpp: Make setMode get the actual width and height after setting, fixes bug with width and height 0 (aka desktop resolution)</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Fonts and ImageFonts now use the default image filter, newImageFont gets a...</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5fb79"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5fb79</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * e112a9b48eb7r1053 /src/modules/graphics/opengl/wrap_Graphics.cpp: Fonts and ImageFonts now use the default image filter, newImageFont gets a second and third argument, to optionally specify the filters</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Create liblove</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5fa21"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5fa21</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * 0f3aeedfec4fr1052 / (4 files in 2 dirs): Create liblove</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">LOVE Engine - Add --fused command line argument, to override fused game detection (Designed to...</title>
		<link href="http://cia.vc/stats/project/LOVE/.message/5f855"/>
		<id>http://cia.vc/stats/project/LOVE/.message/5f855</id>
		<updated>2012-05-18T17:31:56+00:00</updated>
		<content type="html">Bart van Strien &amp;lt;bart.bes+projects@gmail.com&amp;gt; * df04bce43603r1051 /src/scripts/ (boot.lua boot.lua.h): 
Add --fused command line argument, to override fused game detection
(Designed to make launchers work for 'fake-fused' games, for example
ones you'd easily distribute on linux.)</content>
		<author>
			<name>LOVE Engine</name>
			<uri>http://love2d.org</uri>
		</author>
		<source>
			<title type="html">LOVE</title>
			<subtitle type="html">LĂ–VE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/LOVE/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:31:56+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2] Fixed Resource Loading from a Zip file on none Windows platforms....</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/503554"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/503554</id>
		<updated>2012-05-18T17:03:11+00:00</updated>
		<content type="html">borrillis * r3275 /trunk/Source/ (14 files in 10 dirs): 
[GLES2]
 Fixed Resource Loading from a Zip file on none Windows platforms.
 various formatting fixes.</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2] completed implementation of GLES2HardwareIndexBuffer</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/5030bf"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/5030bf</id>
		<updated>2012-05-18T17:03:11+00:00</updated>
		<content type="html">borrillis * r3274 /trunk/Source/Core/Axiom.RenderSystems.OpenGLES2/ (GLES2HardwareIndexBuffer.cs GLES2RenderSystem.cs): 
[GLES2]
 completed implementation of GLES2HardwareIndexBuffer</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - Merged revisions 37028,38066,38072 via svnmerge from...</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d35b76"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d35b76</id>
		<updated>2012-05-18T17:02:42+00:00</updated>
		<content type="html">kickvb * r38073 /CS/branches/release/V2.0/ (32 files in 21 dirs): 
Merged revisions 37028,38066,38072 via svnmerge from
https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
........
 r37028 | philwyett | 2011-11-02 08:10:26 +0100 (Wed, 02 Nov 2011) | 3 lines
 Philip Wyett updated his email address.
........
 r38066 | kickvb | 2012-05-15 16:51:21 +0200 (Tue, 15 May 2012) | 2 lines
 API doc fixes
........
 r38072 | kickvb | 2012-05-18 18:39:13 +0200 (Fri, 18 May 2012) | 2 lines
 Improvements to the manual
........</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - Improvements to the manual</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d356b8"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d356b8</id>
		<updated>2012-05-18T17:02:42+00:00</updated>
		<content type="html">kickvb * r38072 /CS/trunk/docs/texinfo/ (9 files in 7 dirs): Improvements to the manual</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/apG9lw</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/15543e"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/15543e</id>
		<updated>2012-05-18T17:01:44+00:00</updated>
		<content type="html">Crystal Hammer master * rf1ad28e / source/ogre/common/MaterialGen/MaterialGeneratorFrag.cpp : Merge branch 'master' of github.com:stuntrally/stuntrally - http://git.io/apG9lw</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - car model wheel particles now in par array with enum for types (easier to add...</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/15528c"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/15528c</id>
		<updated>2012-05-18T16:59:38+00:00</updated>
		<content type="html">Crystal Hammer master * rec556b6 / (3 files): car model wheel particles now in par array with enum for types (easier to add new and less repetitive code) - http://git.io/rsDYAg</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OGRE Engine - Fix for OSX build process: Linking against MacPorts/brew dependencies should now...</title>
		<link href="http://cia.vc/stats/project/ogre/.message/4d2cd4"/>
		<id>http://cia.vc/stats/project/ogre/.message/4d2cd4</id>
		<updated>2012-05-18T16:32:27+00:00</updated>
		<content type="html">Holger Frydrych &amp;lt;h.frydrych@gmx.de&amp;gt; * 5d2f2232c83er3529 /CMakeLists.txt: Fix for OSX build process: Linking against MacPorts/brew dependencies should now work; building with Unix Makefiles works</content>
		<author>
			<name>OGRE Engine</name>
			<uri>http://www.ogre3d.org</uri>
		</author>
		<source>
			<title type="html">OGRE</title>
			<subtitle type="html">Open source real-time 3D rendering engine</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - translation update - http://git.io/Mh9kHA</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/708581"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/708581</id>
		<updated>2012-05-18T15:54:06+00:00</updated>
		<content type="html">marcavis master * r3ee5811 / (locale/pt_BR/LC_MESSAGES/frogatto.mo po/pt_BR.po): translation update - http://git.io/Mh9kHA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Give sw iqm its own transform setup.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d7378"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d7378</id>
		<updated>2012-05-18T15:43:26+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rbe9c0697a213 quakeforge/libs/video/renderer/sw/sw_riqm.c: Give sw iqm its own transform setup.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - Merged revisions 38068 via svnmerge from...</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d34d94"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d34d94</id>
		<updated>2012-05-18T15:41:43+00:00</updated>
		<content type="html">philwyett * r38071 /CS/branches/release/V2.0/ (20 files in 11 dirs): 
Merged revisions 38068 via svnmerge from
https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
........
 r38068 | res2002 | 2012-05-17 19:55:40 +0100 (Thu, 17 May 2012) | 1 line
 relaytool: Change to first try locating the absolute lib path with help from the compiler instead of a manually locating it. Fixes issues with missing symbols on Ubuntu.
........</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Factor out the blend palette creation.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d6f38"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d6f38</id>
		<updated>2012-05-18T15:34:15+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rc0517b1d972b quakeforge/ (4 files in 4 dirs): Factor out the blend palette creation.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP (nearly done) the mode selection now thinks for...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/856f57"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/856f57</id>
		<updated>2012-05-18T15:32:07+00:00</updated>
		<content type="html">ulteq * r2591 /trunk/source/main/gfx/camera/ (16 files): 
-Codechange: CameraSystem WIP (nearly done)
the mode selection now thinks for itself
EV_CAMERA_FREE_MODE and EV_CAMERA_FREE_MODE_FIX are now switches
mouse pointer is now hidden in first-person and free mode
fixed behavior of CameraBehaviorFree::deactivate()
improved height calculation in CameraBehaviorStatic (more robust)
reduced CameraBehaviorVehicleSpline code (now reuses CameraBehavior::mouseMoved())</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Refactor the skin setup code.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d6b63"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d6b63</id>
		<updated>2012-05-18T15:18:03+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * re069757ceb15 quakeforge/libs/video/renderer/sw/sw_riqm.c: Refactor the skin setup code.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - (http://developer.wz2100.net/ticket/3489#comment:2): Replying to [ticket:3489...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c76c"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c76c</id>
		<updated>2012-05-18T15:16:58+00:00</updated>
		<content type="html">dak180 tickets/other * #3489 /: (http://developer.wz2100.net/ticket/3489#comment:2): Replying to [ticket:3489 themac]: &amp;amp;gt; Note: It was a two player match. I used &quot;autogame on&quot; to let both play via AI. The two AI went into allign/team...</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - changed description (http://developer.wz2100.net/ticket/3489#comment:1)</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c640"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c640</id>
		<updated>2012-05-18T15:16:58+00:00</updated>
		<content type="html">dak180 tickets/other * #3489 /: changed description (http://developer.wz2100.net/ticket/3489#comment:1)</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - Created [bug]: (Crash while saving a skirmish match) in 3.1 beta10...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c4f9"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c4f9</id>
		<updated>2012-05-18T15:16:58+00:00</updated>
		<content type="html">themac tickets/other * #3489 /: Created [bug]: (Crash while saving a skirmish match) in 3.1 beta10 (http://developer.wz2100.net/ticket/3489)</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2] Normalized GLSupport access Modifiers Fixed NRE in GLFBOManager</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/5028d2"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/5028d2</id>
		<updated>2012-05-18T14:56:14+00:00</updated>
		<content type="html">borrillis * r3273 /trunk/Source/Core/Axiom.RenderSystems.OpenGLES2/ (6 files in 3 dirs): 
[GLES2]
 Normalized GLSupport access Modifiers
 Fixed NRE in GLFBOManager</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - SW now tries (but fails miserably) to render iqm models.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d666a"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d666a</id>
		<updated>2012-05-18T14:31:14+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rfb10f38fd422 quakeforge/ (8 files in 4 dirs): SW now tries (but fails miserably) to render iqm models.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - Fixes #1151 - http://git.io/M_F4dA</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3af3ae"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3af3ae</id>
		<updated>2012-05-18T13:43:02+00:00</updated>
		<content type="html">nihathrael master * r413b80b / horizons/gui/ingamegui.py : Fixes #1151 - http://git.io/M_F4dA</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - Added a new iLightFactory interface and full implementation in the engine. A...</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d34893"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d34893</id>
		<updated>2012-05-18T13:27:19+00:00</updated>
		<content type="html">jorrit * r38070 /CS/trunk/ (8 files in 2 dirs): 
Added a new iLightFactory interface and full implementation in the engine.
A light factory is similar to a mesh factory but then for lights (obviously).
Currently there is no support yet for loading light factories. They can only
be created and used from code.</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - .gitignore: Ignore wingide user project files - http://git.io/NxGDXw</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3af278"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3af278</id>
		<updated>2012-05-18T13:07:28+00:00</updated>
		<content type="html">nihathrael master * r056698c / .gitignore : .gitignore: Ignore wingide user project files - http://git.io/NxGDXw</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">FreeCol - Javadoc fixes.</title>
		<link href="http://cia.vc/stats/project/freecol/.message/b26a73"/>
		<id>http://cia.vc/stats/project/freecol/.message/b26a73</id>
		<updated>2012-05-18T12:47:40+00:00</updated>
		<content type="html">mpope * r9839 /freecol/trunk/src/net/sf/freecol/ (121 files in 18 dirs): Javadoc fixes.</content>
		<author>
			<name>FreeCol</name>
			<uri>http://www.freecol.org/</uri>
		</author>
		<source>
			<title type="html">FreeCol</title>
			<subtitle type="html">FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with just a few colonists and a strong dependency on your home country. You can fight a War of Independence after building colonies, trading goods, fighting off rival European powers, and encouraging the rising rebel sentiment.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/freecol/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/freecol/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T12:47:40+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - First fix for #1277 and fixes #1610. - http://git.io/nfhUQg</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3af0cb"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3af0cb</id>
		<updated>2012-05-18T12:25:40+00:00</updated>
		<content type="html">nihathrael master * r2d4dc36 / (3 files in 3 dirs): First fix for #1277 and fixes #1610. - http://git.io/nfhUQg</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - File warzone2100.mo has been attached to Ticket #3483</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c3db"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c3db</id>
		<updated>2012-05-18T12:25:09+00:00</updated>
		<content type="html">Amiral JCDG ticket * /: File warzone2100.mo has been attached to Ticket #3483</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - (http://developer.wz2100.net/ticket/3483#comment:2): If you mean install on your...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c22a"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c22a</id>
		<updated>2012-05-18T12:24:26+00:00</updated>
		<content type="html">Amiral JCDG tickets/Translation * #3483 /: (http://developer.wz2100.net/ticket/3483#comment:2): If you mean install on your computer to play with, I put in attachement the compiled fr.mo file, which you have to put into the &quot;Warzone...</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - fixed idiotic translation</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/856bfe"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/856bfe</id>
		<updated>2012-05-18T12:07:48+00:00</updated>
		<content type="html">rorthomas * r2590 /trunk/source/configurator/configurator.cpp: fixed idiotic translation</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - tagged 1.10.3, using r54204</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a20e22"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a20e22</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">ivanovic * r54205 /tags/1.10.3/: tagged 1.10.3, using r54204</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - a last pot-update before 1.10.3 to ensure that Espreons updates work as expected</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a201b3"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a201b3</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">ivanovic * r54204 /branches/1.10/ (48 files in 27 dirs): a last pot-update before 1.10.3 to ensure that Espreons updates work as expected</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Updated the Latin translation.</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1fe76"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1fe76</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">espreon * r54203 /trunk/po/wesnoth-l/la.po: Updated the Latin translation.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Updated the Old English translation.</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1f774"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1f774</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">espreon * r54202 /trunk/po/ (26 files in 23 dirs): Updated the Old English translation.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Updated the Old English translation.</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1ed61"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1ed61</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">espreon * r54201 /branches/1.10/ (40 files in 25 dirs): Updated the Old English translation.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Updated the Latin translation.</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1e9dc"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1e9dc</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">espreon * r54200 /branches/1.10/ (changelog players_changelog po/wesnoth-l/la.po): Updated the Latin translation.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - bump version to 1.10.3 (but waiting ~45min more for Espreon)</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1e634"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1e634</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">ivanovic * r54199 /branches/1.10/ (changelog players_changelog src/wesconfig.h): bump version to 1.10.3 (but waiting ~45min more for Espreon)</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - pot-update (reference update only, no new/change strings; prepare for 1.10.3)...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1c8d8"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1c8d8</id>
		<updated>2012-05-18T11:47:44+00:00</updated>
		<content type="html">ivanovic * r54198 /branches/1.10/ (160 files in 27 dirs): 
pot-update (reference update only, no new/change strings; prepare for 1.10.3)
regenerated doc files</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Russian translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1c523"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1c523</id>
		<updated>2012-05-18T11:15:08+00:00</updated>
		<content type="html">ivanovic * r54197 /branches/1.10/ (4 files in 3 dirs): updated Russian translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Russian translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1c1c0"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1c1c0</id>
		<updated>2012-05-18T11:15:08+00:00</updated>
		<content type="html">ivanovic * r54196 /trunk/ (data/core/about.cfg po/wesnoth-units/ru.po): updated Russian translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - (http://developer.wz2100.net/ticket/3483#comment:1): How can i instal this...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120c0e3"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120c0e3</id>
		<updated>2012-05-18T11:08:36+00:00</updated>
		<content type="html">Radiium tickets/Translation * #3483 /: (http://developer.wz2100.net/ticket/3483#comment:1): How can i instal this translation ???</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Modifed saturated add to take an optional minimum parameter....</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7083ce"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7083ce</id>
		<updated>2012-05-18T09:28:37+00:00</updated>
		<content type="html">Kristina Simpson master * r886c282 / src/formula_function.cpp : Modifed saturated add to take an optional minimum parameter. sautrated_add(variable,value,min,max) or saturated_add(variable,value,max). - http://git.io/MiB4CA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Added saturated_add command. The command takes three parameters. The first is...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7081ea"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7081ea</id>
		<updated>2012-05-18T08:55:20+00:00</updated>
		<content type="html">Kristina Simpson master * rc879c57 / src/formula_function.cpp : Added saturated_add command. The command takes three parameters. The first is the value you're adding to. The second is the value being added. The third is the cap to apply to the sum. - http://git.io/tcPvxg</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - master header files: Automated master header file repair. Visual-C++ project...</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d34454"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d34454</id>
		<updated>2012-05-18T07:51:31+00:00</updated>
		<content type="html">crystal-manage * r38069 /CS/trunk/include/csver.h: 
master header files: Automated master header file repair.
Visual-C++ project files: Automated Visual-C++ project file repair.
Texinfo files: Automated Texinfo @node and @menu repair.
Swig Python files: Automated Swig Python file repair.
Swig Perl5 files: Automated Swig Perl5 file repair.
User's Manual: Automated Texinfo to HTML conversion.
csver.h: Automated csver.h regeneration.</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Well, duh. Forgot to change mapinfo.</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d99fe5"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d99fe5</id>
		<updated>2012-05-18T07:25:05+00:00</updated>
		<content type="html">cbrutail cbrutail/map-8bit_arena * r4929cb188324 /cbrutail@xonotic-maps.pk3dir.git/maps/8bit_arena.mapinfo: Well, duh. Forgot to change mapinfo.</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Dropped ALL TEAM gamemodes, only DM remained. Expect another map with teamplay...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d99ec2"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d99ec2</id>
		<updated>2012-05-18T07:23:06+00:00</updated>
		<content type="html">cbrutail cbrutail/map-8bit_arena * r84f569954ab7 /cbrutail@xonotic-maps.pk3dir.git/maps/8bit_arena.map: Dropped ALL TEAM gamemodes, only DM remained. Expect another map with teamplay support and glowy floors.</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Merge branch 'master' into cbrutail/map-8bit_arena</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d95879"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d95879</id>
		<updated>2012-05-18T07:23:05+00:00</updated>
		<content type="html">cbrutail cbrutail/map-8bit_arena * r260fa32c313a /cbrutail@xonotic-maps.pk3dir.git/ (255 files in 20 dirs): Merge branch 'master' into cbrutail/map-8bit_arena</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - status &amp;lt;- closed (http://developer.wz2100.net/ticket/3391#comment:6): Um, here...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120bf20"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120bf20</id>
		<updated>2012-05-18T05:40:35+00:00</updated>
		<content type="html">vexed tickets/other * #3391 /: status &amp;lt;- closed (http://developer.wz2100.net/ticket/3391#comment:6): Um, here is a tip, don't do --debug=all, unless you really need it... Without that, you can clearly see what the issue(s) are, and the main things is,...</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Removed titlescreen-test; transifex update - http://git.io/HLImJw</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/707c54"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/707c54</id>
		<updated>2012-05-18T04:53:15+00:00</updated>
		<content type="html">marcavis master * rd31aee8 / (42 files in 22 dirs): Removed titlescreen-test; transifex update - http://git.io/HLImJw</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - CT: Updated known bugs list… while watching the 0.2.1 release video. -...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/707acc"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/707acc</id>
		<updated>2012-05-18T04:46:47+00:00</updated>
		<content type="html">David D. Roberts master * r52abe5d / modules/cube_trains/data/objects/known-bugs.txt : CT: Updated known bugs list… while watching the 0.2.1 release video. - http://git.io/CEy-uQ</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - CT: Updated known bugs list… while watching the 0.2.1 release video. -...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/707942"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/707942</id>
		<updated>2012-05-18T04:39:35+00:00</updated>
		<content type="html">David D. Roberts ct-0.2.1 * rcafb408 / modules/cube_trains/data/objects/known-bugs.txt : CT: Updated known bugs list… while watching the 0.2.1 release video. - http://git.io/3M8YXA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [SAMPLES] Passed GraphicsContext to render window.</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/502524"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/502524</id>
		<updated>2012-05-18T03:24:18+00:00</updated>
		<content type="html">doublea24 * r3272 /trunk/Source/Samples/Axiom.Samples.Browser/SampleBrowser.Droid.cs: [SAMPLES] Passed GraphicsContext to render window.</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2, ANDROID] updated to Ogre's GLES2 implementation.</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/501ee3"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/501ee3</id>
		<updated>2012-05-18T03:23:43+00:00</updated>
		<content type="html">doublea24 * r3271 /trunk/Source/Core/Axiom.RenderSystems.OpenGLES2/ (4 files in 2 dirs): [GLES2, ANDROID] updated to Ogre's GLES2 implementation.</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OGRE Engine - Add missing shader parameter in RTSS.</title>
		<link href="http://cia.vc/stats/project/ogre/.message/4d2b93"/>
		<id>http://cia.vc/stats/project/ogre/.message/4d2b93</id>
		<updated>2012-05-18T02:15:52+00:00</updated>
		<content type="html">David Rogers &amp;lt;masterfalcon@ogre3d.org&amp;gt; * a5a1cce90822r3528 /Components/RTShaderSystem/src/OgreShaderParameter.cpp: Add missing shader parameter in RTSS.</content>
		<author>
			<name>OGRE Engine</name>
			<uri>http://www.ogre3d.org</uri>
		</author>
		<source>
			<title type="html">OGRE</title>
			<subtitle type="html">Open source real-time 3D rendering engine</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [SAMPLES, DROID] Adding initialization code for samples to use external context...</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/50197e"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/50197e</id>
		<updated>2012-05-18T01:42:37+00:00</updated>
		<content type="html">borrillis * r3270 /trunk/Source/Samples/Axiom.Samples.Browser/ (3 files in 2 dirs): 
[SAMPLES, DROID]
 Adding initialization code for samples to use external context and window.</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">SuperTuxKart - Fix one bug with local exports in B3D exporter (there are more unfortunately),...</title>
		<link href="http://cia.vc/stats/project/supertuxkart/.message/ad98a3"/>
		<id>http://cia.vc/stats/project/supertuxkart/.message/ad98a3</id>
		<updated>2012-05-18T01:17:07+00:00</updated>
		<content type="html">auria * r11245 /media/trunk/blender_25/B3DExport.py: Fix one bug with local exports in B3D exporter (there are more unfortunately), now one of the 2 sheeps in green valley exports fine</content>
		<author>
			<name>SuperTuxKart</name>
			<uri>http://supertuxkart.sourceforge.net</uri>
		</author>
		<source>
			<title type="html">Supertuxkart</title>
			<subtitle type="html">SuperTuxKart is a a kart racing game featuring Tux and friends. It is a fun-racer game, focusing on fun and ease of play.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/supertuxkart/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/supertuxkart/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T01:17:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">SuperTuxKart - Removed automatically starting a race if --ghost is specified, since this will...</title>
		<link href="http://cia.vc/stats/project/supertuxkart/.message/ad9500"/>
		<id>http://cia.vc/stats/project/supertuxkart/.message/ad9500</id>
		<updated>2012-05-18T01:17:07+00:00</updated>
		<content type="html">hikerstk * r11244 /main/trunk/src/main.cpp: 
Removed automatically starting a race if --ghost is specified, since this will
start the wrong race if no --track is specified.</content>
		<author>
			<name>SuperTuxKart</name>
			<uri>http://supertuxkart.sourceforge.net</uri>
		</author>
		<source>
			<title type="html">Supertuxkart</title>
			<subtitle type="html">SuperTuxKart is a a kart racing game featuring Tux and friends. It is a fun-racer game, focusing on fun and ease of play.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/supertuxkart/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/supertuxkart/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T01:17:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP (nearly done) fixed height finder usage in the...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/855f8a"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/855f8a</id>
		<updated>2012-05-18T01:06:36+00:00</updated>
		<content type="html">ulteq * r2589 /trunk/source/main/ (13 files in 2 dirs): 
-Codechange: CameraSystem WIP (nearly done)
fixed height finder usage in the camera manager
added CameraBehaviorFixed
adaptive CameraBehaviorVehicleSpline (only active, when there is at least one camera rail)</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [SAMPLES, DROID] Added subclass of AndroidGameView</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/5011d4"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/5011d4</id>
		<updated>2012-05-18T00:50:15+00:00</updated>
		<content type="html">borrillis * r3269 /trunk/Source/Samples/Axiom.Samples.Browser/ (6 files in 3 dirs): 
[SAMPLES, DROID]
 Added subclass of AndroidGameView</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - changelogs update</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1be5c"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1be5c</id>
		<updated>2012-05-18T00:40:08+00:00</updated>
		<content type="html">anonymissimus * r54195 /branches/1.10/ (changelog players_changelog): changelogs update</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - let play_controller::player_number_ have the last side's side_number after the...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1ba79"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1ba79</id>
		<updated>2012-05-18T00:40:00+00:00</updated>
		<content type="html">anonymissimus * r54194 /branches/1.10/src/playsingle_controller.cpp: 
let play_controller::player_number_ have the last side's side_number
after the loop over the sides' turns. (fix for bug #19735)
Backported from trunk r54193</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - changelogs update</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1b726"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1b726</id>
		<updated>2012-05-18T00:28:13+00:00</updated>
		<content type="html">anonymissimus * r54193 /trunk/ (changelog players_changelog): changelogs update</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - let play_controller::player_number_ have the last side's side_number after the...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1b369"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1b369</id>
		<updated>2012-05-18T00:28:04+00:00</updated>
		<content type="html">anonymissimus * r54192 /trunk/src/playsingle_controller.cpp: 
let play_controller::player_number_ have the last side's side_number
after the loop over the sides' turns. (fix for bug #19735)</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - add an assert (bug #19735) to ensure we notice out-of-bounds access</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1aff8"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1aff8</id>
		<updated>2012-05-18T00:27:57+00:00</updated>
		<content type="html">anonymissimus * r54191 /trunk/src/replay.cpp: 
add an assert (bug #19735)
to ensure we notice out-of-bounds access</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - Might help if this was actually its own unique weapon</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086d2a"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086d2a</id>
		<updated>2012-05-18T00:23:58+00:00</updated>
		<content type="html">nemo * r7989850b4418a3d250448f94e97ab8ca41393927 /hedgewars/uVariables.pas: Might help if this was actually its own unique weapon</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - Revert &quot;Modulate game speed slightly in case the game isn't able to keep the...</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3aed45"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3aed45</id>
		<updated>2012-05-18T00:12:26+00:00</updated>
		<content type="html">totycro master * r2d0b17d / (4 files in 2 dirs): Revert &quot;Modulate game speed slightly in case the game isn't able to keep the simulation up with real time&quot; - http://git.io/ahr9Eg</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - Modulate game speed slightly in case the game isn't able to keep the simulation...</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3aef03"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3aef03</id>
		<updated>2012-05-18T00:12:20+00:00</updated>
		<content type="html">totycro dynamic_game_speed * r01c5f7b / (4 files in 2 dirs): Modulate game speed slightly in case the game isn't able to keep the simulation up with real time - http://git.io/_84YbA</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Unknown Horizons - Modulate game speed slightly in case the game isn't able to keep the simulation...</title>
		<link href="http://cia.vc/stats/project/unknown-horizons/.message/3aeb90"/>
		<id>http://cia.vc/stats/project/unknown-horizons/.message/3aeb90</id>
		<updated>2012-05-18T00:06:17+00:00</updated>
		<content type="html">totycro master * rd679a7f / (4 files in 2 dirs): Modulate game speed slightly in case the game isn't able to keep the simulation up with real time - http://git.io/qoYbAw</content>
		<author>
			<name>Unknown Horizons</name>
			<uri>http://unknown-horizons.org/</uri>
		</author>
		<source>
			<title type="html">Unknown Horizons</title>
			<subtitle type="html">The Unknown Horizons project aims at creating a free and open source realtime economy simulation with strategy elements in an isometric 2D engine loosely oriented towards Sunflowers' Anno / A.D. series.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/unknown-horizons/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T14:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - fixed changelogs to 80 chars per line</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1ac88"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1ac88</id>
		<updated>2012-05-17T23:56:41+00:00</updated>
		<content type="html">ivanovic * r54190 /branches/1.10/ (changelog players_changelog): fixed changelogs to 80 chars per line</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Chinese (Simplified) translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1a911"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1a911</id>
		<updated>2012-05-17T23:55:34+00:00</updated>
		<content type="html">ivanovic * r54189 /trunk/po/ (wesnoth-dm/zh_CN.po wesnoth-sof/zh_CN.po): updated Chinese (Simplified) translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Chinese (Simplified) translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1a549"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1a549</id>
		<updated>2012-05-17T23:55:33+00:00</updated>
		<content type="html">ivanovic * r54188 /branches/1.10/ (4 files in 3 dirs): updated Chinese (Simplified) translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - New image for a grip point for a resizeable window. - http://git.io/jz06GA</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7077da"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7077da</id>
		<updated>2012-05-17T23:26:19+00:00</updated>
		<content type="html">Richard Kettering master * r83d9198 / images/gui/window-resize-grip.png : New image for a grip point for a resizeable window. - http://git.io/jz06GA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Ultrastar Deluxe - Corrected AVStream pointer arithmetic to work inconjuction with fpc 2.6 as well...</title>
		<link href="http://cia.vc/stats/project/ultrastardx/.message/469746"/>
		<id>http://cia.vc/stats/project/ultrastardx/.message/469746</id>
		<updated>2012-05-17T23:17:32+00:00</updated>
		<content type="html">lotanrm * r2884 /trunk/src/media/ (UAudioDecoder_FFmpeg.pas UMediaCore_FFmpeg.pas UVideo.pas): Corrected AVStream pointer arithmetic to work inconjuction with fpc 2.6 as well fpc 2.4. Removed unneeded code.</content>
		<author>
			<name>Ultrastar Deluxe</name>
			<uri>http://sourceforge.net/projects/ultrastardx/</uri>
		</author>
		<source>
			<title type="html">Ultrastardx</title>
			<subtitle type="html">Karaoke Software for PC like Singstar for PS2. It evaluates your singing by analyzing your voice pitch. Songs can be created with integrated Editor. This is a Fork of the UltraStar Project with many Improvements, e.g.: LineBonus, PartyMode etc.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ultrastardx/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ultrastardx/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T23:17:32+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Crystal Space Engine - relaytool: Change to first try locating the absolute lib path with help from the...</title>
		<link href="http://cia.vc/stats/project/crystalspace/.message/1d340e4"/>
		<id>http://cia.vc/stats/project/crystalspace/.message/1d340e4</id>
		<updated>2012-05-17T23:16:36+00:00</updated>
		<content type="html">res2002 * r38068 /CS/trunk/bin/relaytool: relaytool: Change to first try locating the absolute lib path with help from the compiler instead of a manually locating it. Fixes issues with missing symbols on Ubuntu.</content>
		<author>
			<name>Crystal Space Engine</name>
			<uri>http://crystal.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Crystal Space</title>
			<subtitle type="html">Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/crystalspace/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:02:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP fix for cinecam</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/855bf1"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/855bf1</id>
		<updated>2012-05-17T22:34:12+00:00</updated>
		<content type="html">ulteq * r2588 /trunk/source/main/gfx/camera/CameraBehaviorVehicleCineCam.cpp: 
-Codechange: CameraSystem WIP
fix for cinecam</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - Provide training/campaign with a random seed to ignore/use.</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086bd2"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086bd2</id>
		<updated>2012-05-17T22:22:20+00:00</updated>
		<content type="html">nemo * r63d09a84644442c2585bbf20f5e815ab2406d270 /QTfrontend/game.cpp: Provide training/campaign with a random seed to ignore/use.</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [CORE, XNA] Fixed release compilation;</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/500bf7"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/500bf7</id>
		<updated>2012-05-17T22:16:59+00:00</updated>
		<content type="html">romeoxbm * r3268 /trunk/Source/Core/ (4 files in 2 dirs): [CORE, XNA] Fixed release compilation;</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP enabled CameraBehaviorFree (deactivate() not yet...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/8554c0"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/8554c0</id>
		<updated>2012-05-17T22:14:08+00:00</updated>
		<content type="html">ulteq * r2587 /trunk/source/main/gfx/camera/ (6 files): 
-Codechange: CameraSystem WIP
enabled CameraBehaviorFree (deactivate() not yet working correctly)
enabled CameraBehaviorFixed (finished)</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">MegaGlest - - few updates to video player</title>
		<link href="http://cia.vc/stats/project/megaglest/.message/473f61"/>
		<id>http://cia.vc/stats/project/megaglest/.message/473f61</id>
		<updated>2012-05-17T22:02:41+00:00</updated>
		<content type="html">mvejvoda * r3331 /trunk/ (2 files in 2 dirs): - few updates to video player</content>
		<author>
			<name>MegaGlest</name>
			<uri>http://megaglest.org/</uri>
		</author>
		<source>
			<title type="html">Megaglest</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T22:02:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OGRE Engine - Fixes for MinGW</title>
		<link href="http://cia.vc/stats/project/ogre/.message/4d2a56"/>
		<id>http://cia.vc/stats/project/ogre/.message/4d2a56</id>
		<updated>2012-05-17T21:55:02+00:00</updated>
		<content type="html">Holger Frydrych &amp;lt;h.frydrych@gmx.de&amp;gt; * c7988f5e4843r3527 / (3 files in 2 dirs): Fixes for MinGW</content>
		<author>
			<name>OGRE Engine</name>
			<uri>http://www.ogre3d.org</uri>
		</author>
		<source>
			<title type="html">OGRE</title>
			<subtitle type="html">Open source real-time 3D rendering engine</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Ultrastar Deluxe - Added support for ffmpeg-0.10.</title>
		<link href="http://cia.vc/stats/project/ultrastardx/.message/468d4b"/>
		<id>http://cia.vc/stats/project/ultrastardx/.message/468d4b</id>
		<updated>2012-05-17T21:53:20+00:00</updated>
		<content type="html">lotanrm * r2883 /trunk/src/ (12 files in 3 dirs): Added support for ffmpeg-0.10.</content>
		<author>
			<name>Ultrastar Deluxe</name>
			<uri>http://sourceforge.net/projects/ultrastardx/</uri>
		</author>
		<source>
			<title type="html">Ultrastardx</title>
			<subtitle type="html">Karaoke Software for PC like Singstar for PS2. It evaluates your singing by analyzing your voice pitch. Songs can be created with integrated Editor. This is a Fork of the UltraStar Project with many Improvements, e.g.: LineBonus, PartyMode etc.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ultrastardx/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ultrastardx/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T23:17:32+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/nIN36A</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/70768a"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/70768a</id>
		<updated>2012-05-17T21:27:40+00:00</updated>
		<content type="html">David White master * rd016457 / src/module.cpp : Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/nIN36A</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - added ability to resize code area (with horrible interface which Krista will...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7074b1"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7074b1</id>
		<updated>2012-05-17T21:27:34+00:00</updated>
		<content type="html">David White master * r7b1947c / (4 files): added ability to resize code area (with horrible interface which Krista will improve) - http://git.io/LkdabA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Made it so that if someone accidentally uses &amp;lt;module name&amp;gt;.cfg on the command...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7072ff"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7072ff</id>
		<updated>2012-05-17T20:57:22+00:00</updated>
		<content type="html">Kristina Simpson master * r2b96448 / src/module.cpp : Made it so that if someone accidentally uses &amp;lt;module name&amp;gt;.cfg on the command line as an argument to the --module parameter things will just work. - http://git.io/hVUlVA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP first preparations for re-enabling depth of field...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/854791"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/854791</id>
		<updated>2012-05-17T20:51:30+00:00</updated>
		<content type="html">ulteq * r2586 /trunk/source/main/ (15 files in 2 dirs): 
-Codechange: CameraSystem WIP
first preparations for re-enabling depth of field
added reset() to the Camera Behavior interface</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Add a second constructor to tcontrol. This constructor sets its state based on...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1a0c6"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1a0c6</id>
		<updated>2012-05-17T20:42:52+00:00</updated>
		<content type="html">mordante * r54187 /trunk/src/gui/ (3 files in 2 dirs): 
Add a second constructor to tcontrol.
This constructor sets its state based on the structure send to it
instead of using a second call that sets the fields later.
The code is used to experiment with a different approach of the
implementation of a listbox.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Add an ifdef to tcontrol::init(). It is only used in GUI2_EXPERIMENTAL_LISTBOX...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a19cc4"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a19cc4</id>
		<updated>2012-05-17T20:42:48+00:00</updated>
		<content type="html">mordante * r54186 /trunk/src/gui/widgets/ (control.cpp control.hpp): 
Add an ifdef to tcontrol::init().
It is only used in GUI2_EXPERIMENTAL_LISTBOX context and will probably
be replaced with another way to initialise objects. So comment it out
for now.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Made load_config a non virtual function. It was defined virtual in twidget but...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a19860"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a19860</id>
		<updated>2012-05-17T20:42:45+00:00</updated>
		<content type="html">mordante * r54185 /trunk/src/gui/widgets/ (control.hpp widget.hpp): 
Made load_config a non virtual function.
It was defined virtual in twidget but only overriden in tcontrol. So
added it there as a non-virtual function.
Also made it private since most code doesn't really use the function and
that part of the code is a bit more tricky as it should.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Remove tcontrol's unneeded virtual destructor. The base class already has a...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a194b9"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a194b9</id>
		<updated>2012-05-17T20:42:42+00:00</updated>
		<content type="html">mordante * r54184 /trunk/src/gui/widgets/control.hpp: 
Remove tcontrol's unneeded virtual destructor.
The base class already has a virtual destructor so no need to add it
in this class.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - Move the definition to the tcontrol class. The widget class itself doesn use it,...</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a19092"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a19092</id>
		<updated>2012-05-17T20:42:40+00:00</updated>
		<content type="html">mordante * r54183 /trunk/src/gui/widgets/ (control.cpp control.hpp debug.cpp widget.cpp widget.hpp): 
Move the definition to the tcontrol class.
The widget class itself doesn use it, so no need to keep it there.</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Bos Wars - Document DefineButton more</title>
		<link href="http://cia.vc/stats/project/bos/.message/1791bd"/>
		<id>http://cia.vc/stats/project/bos/.message/1791bd</id>
		<updated>2012-05-17T20:32:09+00:00</updated>
		<content type="html">kon * r10122 /bos/trunk/doc/scripts/ (magic.html ui.html unittype.html): Document DefineButton more</content>
		<author>
			<name>Bos Wars</name>
			<uri>http://www.boswars.org</uri>
		</author>
		<source>
			<title type="html">Bos Wars</title>
			<subtitle type="html">Bos Wars is a futuristic real-time strategy game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/bos/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/bos/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T20:32:09+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Bos Wars - Document HandleCommandKey</title>
		<link href="http://cia.vc/stats/project/bos/.message/178f0f"/>
		<id>http://cia.vc/stats/project/bos/.message/178f0f</id>
		<updated>2012-05-17T20:32:09+00:00</updated>
		<content type="html">kon * r10121 /bos/trunk/ (5 files in 4 dirs): Document HandleCommandKey</content>
		<author>
			<name>Bos Wars</name>
			<uri>http://www.boswars.org</uri>
		</author>
		<source>
			<title type="html">Bos Wars</title>
			<subtitle type="html">Bos Wars is a futuristic real-time strategy game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/bos/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/bos/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T20:32:09+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/4udZPQ</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/706d03"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/706d03</id>
		<updated>2012-05-17T20:27:11+00:00</updated>
		<content type="html">David White master * r6851b71 / (45 files in 24 dirs): Merge branch 'master' of github.com:frogatto/frogatto - http://git.io/4udZPQ</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - made it possible to change the font size of the in-game code editor -...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/706b29"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/706b29</id>
		<updated>2012-05-17T20:26:48+00:00</updated>
		<content type="html">David White master * r86b982f / (5 files): made it possible to change the font size of the in-game code editor - http://git.io/_hSxmQ</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - fix ...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/854431"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/854431</id>
		<updated>2012-05-17T18:30:17+00:00</updated>
		<content type="html">ulteq * r2585 /trunk/source/main/gfx/camera/CameraBehaviorVehicle.h: fix ...</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - remove ProcessKdb references all together, removed movecursor() because it...</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086886"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086886</id>
		<updated>2012-05-17T18:19:35+00:00</updated>
		<content type="html">Xeli * r6c72102579458cfc3c3dff3dd4ba8e61c57cf49e /hedgewars/ (hwengine.pas uInputHandler.pas): remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - -Codechange: CameraSystem WIP correct camDistMin and camDist for VehicleOrbit...</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/853fd3"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/853fd3</id>
		<updated>2012-05-17T18:18:30+00:00</updated>
		<content type="html">ulteq * r2584 /trunk/source/main/gfx/camera/ (CameraBehaviorVehicle.cpp CameraBehaviorVehicle.h): 
-Codechange: CameraSystem WIP
correct camDistMin and camDist for VehicleOrbit camera</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - trigonometry cleanups</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/6a03f3"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/6a03f3</id>
		<updated>2012-05-17T18:17:27+00:00</updated>
		<content type="html">eihrul * r4099 /src/engine/ (5 files): trigonometry cleanups</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - lensflare viewdir cleanup</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/6a0092"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/6a0092</id>
		<updated>2012-05-17T18:17:27+00:00</updated>
		<content type="html">eihrul * r4098 /src/engine/lensflare.h: lensflare viewdir cleanup</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - first attempt at fixing controller/gamepad, it works with the android controller...</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086a2e"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086a2e</id>
		<updated>2012-05-17T18:01:56+00:00</updated>
		<content type="html">Xeli * rdbec9bae4de166b88bd50e07fd09716ac0d47d25 /hedgewars/uInputHandler.pas: first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Update from WebTranslator v3.0: latvian - 18 changes by Parastais russian - 2...</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1198998"/>
		<id>http://cia.vc/stats/project/openttd/.message/1198998</id>
		<updated>2012-05-17T18:01:52+00:00</updated>
		<content type="html">translators * r24261 /trunk/src/lang/ (latvian.txt russian.txt swedish.txt): 
-Update from WebTranslator v3.0:
latvian - 18 changes by Parastais
russian - 2 changes by Lone_Wolf
slovenian - 2 changes by
swedish - 3 changes by Joel_A</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - fixed little thing ^^</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/853c8e"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/853c8e</id>
		<updated>2012-05-17T17:57:28+00:00</updated>
		<content type="html">rorthomas * r2583 /trunk/source/main/physics/Beam.cpp: fixed little thing ^^</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - translation update - http://git.io/vPKCWA</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7065d0"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7065d0</id>
		<updated>2012-05-17T16:58:55+00:00</updated>
		<content type="html">marcavis master * rf250586 / (41 files in 21 dirs): translation update - http://git.io/vPKCWA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Text width checking script now detects the dialog font's kerning, and now works...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/70644b"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/70644b</id>
		<updated>2012-05-17T16:57:42+00:00</updated>
		<content type="html">marcavis master * r1cda45f / utils/text_width_check.py : Text width checking script now detects the dialog font's kerning, and now works as intended again. - http://git.io/93gIZg</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - fixed some format strings to their new... format in the buyable-item prototype -...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/7062cb"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/7062cb</id>
		<updated>2012-05-17T16:52:29+00:00</updated>
		<content type="html">marcavis master * r9411213 / data/object_prototypes/buyable_item.cfg : fixed some format strings to their new... format in the buyable-item prototype - http://git.io/MvBJqA</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Made data/fonts.cfg only link to the actual font files; fsonized...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/70613e"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/70613e</id>
		<updated>2012-05-17T16:49:29+00:00</updated>
		<content type="html">marcavis master * ra78b29f / (data/fonts.cfg data/number_font_large.cfg): Made data/fonts.cfg only link to the actual font files; fsonized number_font_large.cfg - http://git.io/wSS2cw</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - added cruise control defaults</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/853941"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/853941</id>
		<updated>2012-05-17T16:47:39+00:00</updated>
		<content type="html">ulteq * r2582 /trunk/bin/resources/skeleton.zip: added cruise control defaults</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - lensflare viewdir cleanup</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4ac49d"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4ac49d</id>
		<updated>2012-05-17T16:46:39+00:00</updated>
		<content type="html">eihrul * r3697 /src/engine/lensflare.h: lensflare viewdir cleanup</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - new default shortcut for COMMON_TOGGLE_MAT_DEBUG -&amp;gt; &quot;&quot;</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/8535cb"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/8535cb</id>
		<updated>2012-05-17T16:44:33+00:00</updated>
		<content type="html">ulteq * r2581 /trunk/source/main/utils/InputEngine.cpp: new default shortcut for COMMON_TOGGLE_MAT_DEBUG -&amp;gt; &quot;&quot;</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - fix wrong reflection vector for cubemaps. - http://git.io/16GE9A</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/155152"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/155152</id>
		<updated>2012-05-17T15:47:43+00:00</updated>
		<content type="html">scrawl master * r10cab2e / source/ogre/common/MaterialGen/MaterialGeneratorFrag.cpp : fix wrong reflection vector for cubemaps. - http://git.io/16GE9A</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - corrected the debug t that I left in - http://git.io/g3vdGA</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/155006"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/155006</id>
		<updated>2012-05-17T15:41:26+00:00</updated>
		<content type="html">yours3lf ward_lighting * r7565f26 / source/ogre/common/MaterialGen/MaterialGeneratorFrag.cpp : corrected the debug t that I left in - http://git.io/g3vdGA</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - fixed a typo</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/85328a"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/85328a</id>
		<updated>2012-05-17T15:36:14+00:00</updated>
		<content type="html">ulteq * r2580 /trunk/source/main/physics/Beam.cpp: fixed a typo</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - dont allow choosing weapons when the AI is playing</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086736"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086736</id>
		<updated>2012-05-17T14:52:17+00:00</updated>
		<content type="html">Xeli * rd2089f2ea5af72444f0fa61dc1f139106f282c5c /hedgewars/uTouch.pas: dont allow choosing weapons when the AI is playing</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - android typo/sabotage</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086604"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086604</id>
		<updated>2012-05-17T14:51:54+00:00</updated>
		<content type="html">Xeli * re99944b257640b4d83246eccfe551c8a83c98b2b /hedgewars/uWorld.pas: android typo/sabotage</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - Merge branch 'ward_lighting' of github.com:stuntrally/stuntrally into...</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/154eab"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/154eab</id>
		<updated>2012-05-17T14:42:14+00:00</updated>
		<content type="html">yours3lf ward_lighting * r7c5c813 / data/cars/ES/ES_body.mesh : Merge branch 'ward_lighting' of github.com:stuntrally/stuntrally into ward_lighting - http://git.io/UqQxYA</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - fixed tangents. - http://git.io/V-bCMg</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/154d74"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/154d74</id>
		<updated>2012-05-17T14:37:58+00:00</updated>
		<content type="html">yours3lf ward_lighting * r534e402 / source/ogre/common/MaterialGen/MaterialGeneratorFrag.cpp : fixed tangents. - http://git.io/V-bCMg</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - improved code readability</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/8529bd"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/8529bd</id>
		<updated>2012-05-17T14:30:32+00:00</updated>
		<content type="html">ulteq * r2579 /trunk/source/main/ (9 files in 3 dirs): improved code readability</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - fix sdl13 build</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086245"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086245</id>
		<updated>2012-05-17T13:58:24+00:00</updated>
		<content type="html">Xeli * r953a9d896df1237db0e798c7bc0f31b525b6a258 /hedgewars/uStore.pas: fix sdl13 build</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Hedgewars - unbreak android build - export the Game function - fill the ammo store with 0s...</title>
		<link href="http://cia.vc/stats/project/hedgewars/.message/2086371"/>
		<id>http://cia.vc/stats/project/hedgewars/.message/2086371</id>
		<updated>2012-05-17T13:58:04+00:00</updated>
		<content type="html">Xeli * r5339aba29571262df7ef3dd3fc3473ac063676d9 / (3 files in 3 dirs): 
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language</content>
		<author>
			<name>Hedgewars</name>
			<uri>http://www.hedgewars.org/</uri>
		</author>
		<source>
			<title type="html">Hedgewars</title>
			<subtitle type="html">Free turn based strategy game</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/hedgewars/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T00:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - ES_body.mesh without builtin tangents test. - http://git.io/ISROhw</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/154c4a"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/154c4a</id>
		<updated>2012-05-17T13:29:53+00:00</updated>
		<content type="html">scrawl ward_lighting * rbe1e348 / data/cars/ES/ES_body.mesh : ES_body.mesh without builtin tangents test. - http://git.io/ISROhw</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Attempt to position points correctly around the player, using a formula that's...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d95728"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d95728</id>
		<updated>2012-05-17T13:11:21+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * r9ef5392634bb /mirceakitsune@xonotic-data.pk3dir.git/qcsrc/server/mutators/mutator_damage_points.qc: Attempt to position points correctly around the player, using a formula that's most likely broken for now :P</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - fixes last revision</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/852665"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/852665</id>
		<updated>2012-05-17T13:05:52+00:00</updated>
		<content type="html">ulteq * r2578 /trunk/source/configurator/configurator.cpp: fixes last revision</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - quick fix for cook-torrance. - http://git.io/6g-SOA</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/154b06"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/154b06</id>
		<updated>2012-05-17T13:01:46+00:00</updated>
		<content type="html">yours3lf ward_lighting * rc439f45 / source/ogre/common/MaterialGen/MaterialGeneratorFrag.cpp : quick fix for cook-torrance. - http://git.io/6g-SOA</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Stunt Rally - fixed ward aniso lighting on cars without normal maps. - http://git.io/1MTAVw</title>
		<link href="http://cia.vc/stats/project/stuntrally/.message/1547ed"/>
		<id>http://cia.vc/stats/project/stuntrally/.message/1547ed</id>
		<updated>2012-05-17T12:51:02+00:00</updated>
		<content type="html">yours3lf ward_lighting * raf7faf0 / (10 files in 4 dirs): fixed ward aniso lighting on cars without normal maps. - http://git.io/1MTAVw</content>
		<author>
			<name>Stunt Rally</name>
			<uri>http://code.google.com/p/vdrift-ogre/</uri>
		</author>
		<source>
			<title type="html">Stunt Rally</title>
			<subtitle type="html">Stunt Rally game with Track Editor, based on VDrift and OGRE. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/stuntrally/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:16:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Add cvar to average out all points affected by damage (so weapons with a large...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d9558a"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d9558a</id>
		<updated>2012-05-17T12:45:38+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * r86f7394fc259 /mirceakitsune@xonotic-data.pk3dir.git/ (2 files in 2 dirs): Add cvar to average out all points affected by damage (so weapons with a large radius won't do more damage for this reason)</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Attempt to get damage points working. This has the huge issue that damage radius...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d9539a"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d9539a</id>
		<updated>2012-05-17T12:45:38+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * r35ff52974d9d /mirceakitsune@xonotic-data.pk3dir.git/ (2 files in 2 dirs): Attempt to get damage points working. This has the huge issue that damage radius is not passed to the mutator hook, so radius is not known. Currently force is used (hackish workaround). This must be fixed!</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - (http://developer.wz2100.net/ticket/3384#comment:11): Replying to [comment:10...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120bd6d"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120bd6d</id>
		<updated>2012-05-17T12:45:36+00:00</updated>
		<content type="html">fishdude tickets/Campaign * #3384 /: (http://developer.wz2100.net/ticket/3384#comment:11): Replying to [comment:10 vexed]: &amp;amp;gt; That fixes the issue, just waiting for some more testing... I applied the patch to beta10 and tried a few...</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Remove some unused parameters.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d624e"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d624e</id>
		<updated>2012-05-17T12:33:22+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rda87ac0ce5a5 quakeforge/ (3 files in 3 dirs): Remove some unused parameters.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Load iqm models in the sw renderers.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d5df1"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d5df1</id>
		<updated>2012-05-17T12:17:48+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rda313cfae728 quakeforge/ (5 files in 4 dirs): Load iqm models in the sw renderers.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Pass the origin of the damage in the PlayerDamage_Calculate and...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d95196"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d95196</id>
		<updated>2012-05-17T12:09:30+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * rc87c9cb5aa3d /mirceakitsune@xonotic-data.pk3dir.git/qcsrc/server/ (cl_player.qc g_damage.qc mutators/base.qh): Pass the origin of the damage in the PlayerDamage_Calculate and PlayerDamage_SplitHealthArmor hooks (my code will need them once I start calculating the damage points)</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Cache damage points into arrays at startup, to avoid reading the cvars each time</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d95023"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d95023</id>
		<updated>2012-05-17T12:09:29+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * rc847e7bc23e0 /mirceakitsune@xonotic-data.pk3dir.git/ (2 files in 2 dirs): Cache damage points into arrays at startup, to avoid reading the cvars each time</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Setup the mutator code. Add the main part, which is canceling out the default...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d94e16"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d94e16</id>
		<updated>2012-05-17T12:09:29+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * r7f1f067da54c /mirceakitsune@xonotic-data.pk3dir.git/ (4 files in 3 dirs): Setup the mutator code. Add the main part, which is canceling out the default damage</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Xonotic - Commit empty mutator file. Again, I do not agree with this being a mutator, but...</title>
		<link href="http://cia.vc/stats/project/xonotic/.message/1d94c6f"/>
		<id>http://cia.vc/stats/project/xonotic/.message/1d94c6f</id>
		<updated>2012-05-17T12:09:28+00:00</updated>
		<content type="html">Mircea Kitsune mirceakitsune/damage_points * ra9fcdba2c1b3 /mirceakitsune@xonotic-data.pk3dir.git/qcsrc/server/ (mutators/mutator_damage_points.qc progs.src): Commit empty mutator file. Again, I do not agree with this being a mutator, but that can be changed later if it will be the case</content>
		<author>
			<name>Xonotic</name>
			<uri>http://www.xonotic.org</uri>
		</author>
		<source>
			<title type="html">Xonotic</title>
			<subtitle type="html">Open source first-person shooter based on Nexuiz</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/xonotic/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T07:32:00+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - restore old melee mechanics</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4abf40"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4abf40</id>
		<updated>2012-05-17T09:23:40+00:00</updated>
		<content type="html">qreeves * r3696 / (7 files in 2 dirs): restore old melee mechanics</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Remove the test scaling.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d5a23"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d5a23</id>
		<updated>2012-05-17T07:02:13+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * r7637f35616f9 quakeforge/libs/video/renderer/gl/gl_mod_iqm.c: Remove the test scaling.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Render iqm models in GL.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d55c1"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d55c1</id>
		<updated>2012-05-17T06:58:29+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rc3801d46e51b quakeforge/ (5 files in 3 dirs): Render iqm models in GL.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Optionally allocate extra data for iqm blend frames.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d519c"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d519c</id>
		<updated>2012-05-17T06:57:07+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rf958afad53ab quakeforge/ (3 files in 3 dirs): Optionally allocate extra data for iqm blend frames.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Add Mat4MultAdd macro.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d4de0"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d4de0</id>
		<updated>2012-05-17T06:56:01+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * r02f8aa6b7542 quakeforge/include/QF/mathlib.h: Add Mat4MultAdd macro.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Enable loading of iqm models in gl.</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d4956"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d4956</id>
		<updated>2012-05-17T06:55:38+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * rc0df07b60703 quakeforge/ (7 files in 5 dirs): Enable loading of iqm models in gl.</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - Created [bug]: ([3.1_beta10] - &quot;Artifact Recovered&quot; plays for all players in...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120bbe4"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120bbe4</id>
		<updated>2012-05-17T06:42:10+00:00</updated>
		<content type="html">Draco Nihil tickets/Data: Scripts (MultiPlayer) * #3488 /: Created [bug]: ([3.1_beta10] - &quot;Artifact Recovered&quot; plays for all players in multiplayer.) in 3.1 beta10 (http://developer.wz2100.net/ticket/3488)</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Lips of Suna - Fixed an uninitialized pointer....</title>
		<link href="http://cia.vc/stats/project/lipsofsuna/.message/128d7d"/>
		<id>http://cia.vc/stats/project/lipsofsuna/.message/128d7d</id>
		<updated>2012-05-17T04:56:41+00:00</updated>
		<content type="html">amuzen :master * r07c39e73411f /src/lipsofsuna/render/internal/render-object.cpp: Fixed an uninitialized pointer. http://lipsofsuna.git.sourceforge.net/git/gitweb.cgi?p=lipsofsuna/lipsofsuna;a=commit;h=07c39e73411f56fe76c7f1fac9b56da5700e4982</content>
		<author>
			<name>Lips of Suna</name>
			<uri>http://lipsofsuna.org</uri>
		</author>
		<source>
			<title type="html">Lipsofsuna</title>
			<subtitle type="html">Lips of Suna is a tongue-in-cheek dungeon crawl game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/lipsofsuna/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/lipsofsuna/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T05:01:59+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">QuakeForge - Add SYS_MODEL developer flag (8192)</title>
		<link href="http://cia.vc/stats/project/QuakeForge/.message/3d4590"/>
		<id>http://cia.vc/stats/project/QuakeForge/.message/3d4590</id>
		<updated>2012-05-17T04:39:45+00:00</updated>
		<content type="html">Bill Currie (taniwha) master * re722352a61cb quakeforge/include/QF/sys.h: Add SYS_MODEL developer flag (8192)</content>
		<author>
			<name>QuakeForge</name>
			<uri>http://www.quakeforge.net/</uri>
		</author>
		<source>
			<title type="html">QuakeForge</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/QuakeForge/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:49:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OGRE Engine - Change buildsdk.bat such that it finds the local Boost version when creating VC...</title>
		<link href="http://cia.vc/stats/project/ogre/.message/4d28d3"/>
		<id>http://cia.vc/stats/project/ogre/.message/4d28d3</id>
		<updated>2012-05-17T04:21:28+00:00</updated>
		<content type="html">Holger Frydrych &amp;lt;h.frydrych@gmx.de&amp;gt; * 233aa1797b97r3526 / (CMake/InstallDependencies.cmake SDK/Win32/buildsdk.bat): Change buildsdk.bat such that it finds the local Boost version when creating VC projects for the SDK</content>
		<author>
			<name>OGRE Engine</name>
			<uri>http://www.ogre3d.org</uri>
		</author>
		<source>
			<title type="html">OGRE</title>
			<subtitle type="html">Open source real-time 3D rendering engine</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/ogre/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:32:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - wip work on restoring functionality to the text width checking script -...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/705fc6"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/705fc6</id>
		<updated>2012-05-17T03:22:13+00:00</updated>
		<content type="html">marcavis master * r1780212 / (po/pt_BR.po utils/text_width_check.py): wip work on restoring functionality to the text width checking script - http://git.io/aR1NaQ</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">MegaGlest - - fixed vc++ 2008 project file so it builds again (vc++ 2008 missing a C99...</title>
		<link href="http://cia.vc/stats/project/megaglest/.message/473b07"/>
		<id>http://cia.vc/stats/project/megaglest/.message/473b07</id>
		<updated>2012-05-17T02:35:16+00:00</updated>
		<content type="html">mvejvoda * r3330 /trunk/ (2 files in 2 dirs): - fixed vc++ 2008 project file so it builds again (vc++ 2008 missing a C99 header file, requires re-download of win32 deps)</content>
		<author>
			<name>MegaGlest</name>
			<uri>http://megaglest.org/</uri>
		</author>
		<source>
			<title type="html">Megaglest</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T22:02:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Change [FS#5126]: Make the oilrig-vehicle list accessible to specators and...</title>
		<link href="http://cia.vc/stats/project/openttd/.message/11986b8"/>
		<id>http://cia.vc/stats/project/openttd/.message/11986b8</id>
		<updated>2012-05-17T02:29:13+00:00</updated>
		<content type="html">frosch * r24260 /trunk/src/ (station_gui.cpp vehicle_gui.cpp vehiclelist.cpp): -Change [FS#5126]: Make the oilrig-vehicle list accessible to specators and colour it's caption neutrally grey.</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">MegaGlest - - fixed vc++ 2008 project file so it builds again</title>
		<link href="http://cia.vc/stats/project/megaglest/.message/4737ab"/>
		<id>http://cia.vc/stats/project/megaglest/.message/4737ab</id>
		<updated>2012-05-17T02:16:53+00:00</updated>
		<content type="html">mvejvoda * r3329 /trunk/mk/windoze/shared_lib.vcproj: - fixed vc++ 2008 project file so it builds again</content>
		<author>
			<name>MegaGlest</name>
			<uri>http://megaglest.org/</uri>
		</author>
		<source>
			<title type="html">Megaglest</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T22:02:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - (http://developer.wz2100.net/ticket/3391#comment:5): Further investigation into...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120ba69"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120ba69</id>
		<updated>2012-05-17T02:14:56+00:00</updated>
		<content type="html">Goth Zagog-Thou tickets/other * #3391 /: (http://developer.wz2100.net/ticket/3391#comment:5): Further investigation into this issue reveals that it's not oil resources causing this.</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">MegaGlest - - disable libvlc for ancient nix platforms (min version required 1.1)</title>
		<link href="http://cia.vc/stats/project/megaglest/.message/473433"/>
		<id>http://cia.vc/stats/project/megaglest/.message/473433</id>
		<updated>2012-05-17T02:09:16+00:00</updated>
		<content type="html">mvejvoda * r3328 /trunk/source/shared_lib/CMakeLists.txt: - disable libvlc for ancient nix platforms (min version required 1.1)</content>
		<author>
			<name>MegaGlest</name>
			<uri>http://megaglest.org/</uri>
		</author>
		<source>
			<title type="html">Megaglest</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T22:02:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Vega Strike - Re-apply shader patches and some xml cleanup</title>
		<link href="http://cia.vc/stats/project/vegastrike/.message/7b1597"/>
		<id>http://cia.vc/stats/project/vegastrike/.message/7b1597</id>
		<updated>2012-05-17T01:16:45+00:00</updated>
		<content type="html">klaussfreire * r13385 /trunk/data/sectors/Sol/Sol.system.free: Re-apply shader patches and some xml cleanup</content>
		<author>
			<name>Vega Strike</name>
			<uri>http://vegastrike.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Vega Strike</title>
			<subtitle type="html">Vega Strike is an OpenSource 3d Space Simulator. Work is proceeding on both the Vega Strike game engine and a Vega Strike Universe game data set. Both engine and data are in a playable state, but still under development. Each release serves as a beta for both engine and data.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/vegastrike/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/vegastrike/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T01:16:45+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Vega Strike - Stub for rebuilding Sol.system sans contribution of CH (license holder for...</title>
		<link href="http://cia.vc/stats/project/vegastrike/.message/7b1106"/>
		<id>http://cia.vc/stats/project/vegastrike/.message/7b1106</id>
		<updated>2012-05-17T01:16:45+00:00</updated>
		<content type="html">jacks * r13384 /trunk/data/sectors/Sol/Sol.system.free: 
Stub for rebuilding Sol.system sans contribution of CH
(license holder for Sol.system) - namely, his entry of real astro data.
Subsequent revisions to this file will look up all relevant orbital data from sources
other than Sol.system, and fix them manually (current values are stubs or defaults).</content>
		<author>
			<name>Vega Strike</name>
			<uri>http://vegastrike.sourceforge.net/</uri>
		</author>
		<source>
			<title type="html">Vega Strike</title>
			<subtitle type="html">Vega Strike is an OpenSource 3d Space Simulator. Work is proceeding on both the Vega Strike game engine and a Vega Strike Universe game data set. Both engine and data are in a playable state, but still under development. Each release serves as a beta for both engine and data.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/vegastrike/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/vegastrike/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T01:16:45+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Release: 1.2.1-RC1</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1198422"/>
		<id>http://cia.vc/stats/project/openttd/.message/1198422</id>
		<updated>2012-05-17T01:14:43+00:00</updated>
		<content type="html">rubidium * r24259 /tags/1.2.1-RC1/ (. src/os/windows/ottdres.rc.in src/rev.cpp.in): -Release: 1.2.1-RC1</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Frogatto - Added initial version of sprite detection in the animation preview editor. This...</title>
		<link href="http://cia.vc/stats/project/Frogatto/.message/705d2e"/>
		<id>http://cia.vc/stats/project/Frogatto/.message/705d2e</id>
		<updated>2012-05-17T01:02:41+00:00</updated>
		<content type="html">Kristina Simpson master * r5271fa7 / (6 files): Added initial version of sprite detection in the animation preview editor. This is still highly experimental and the image needs to have a valid alpha channel or conform to the frogatto background color definition. - http://git.io/pxknxg</content>
		<author>
			<name>Frogatto</name>
			<uri>http://www.frogatto.com/</uri>
		</author>
		<source>
			<title type="html">Frogatto</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/Frogatto/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T16:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Italian translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a18cea"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a18cea</id>
		<updated>2012-05-17T00:42:37+00:00</updated>
		<content type="html">ivanovic * r54182 /trunk/po/ (4 files in 4 dirs): updated Italian translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Battle for Wesnoth - updated Italian translation</title>
		<link href="http://cia.vc/stats/project/wesnoth/.message/3a1891f"/>
		<id>http://cia.vc/stats/project/wesnoth/.message/3a1891f</id>
		<updated>2012-05-17T00:42:36+00:00</updated>
		<content type="html">ivanovic * r54181 /branches/1.10/po/ (4 files in 4 dirs): updated Italian translation</content>
		<author>
			<name>Battle for Wesnoth</name>
			<uri>http://www.wesnoth.org</uri>
		</author>
		<source>
			<title type="html">wesnoth</title>
			<subtitle type="html">The Battle for Wesnoth  is a free, turn-based strategy game with a fantasy theme.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/wesnoth/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T11:47:44+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2] Implemented CreateGlSupport for EGL/Win32 Added Licence/SVN headers</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/5001e2"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/5001e2</id>
		<updated>2012-05-17T00:39:47+00:00</updated>
		<content type="html">borrillis * r3267 /trunk/Source/Core/Axiom.RenderSystems.OpenGLES2/ (8 files in 4 dirs): 
[GLES2]
 Implemented CreateGlSupport for EGL/Win32
 Added Licence/SVN headers</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - [1.2] -Update: some documentation</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1197fa9"/>
		<id>http://cia.vc/stats/project/openttd/.message/1197fa9</id>
		<updated>2012-05-17T00:31:43+00:00</updated>
		<content type="html">rubidium * r24258 /branches/1.2/ (15 files in 7 dirs): [1.2] -Update: some documentation</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [GLES2] Made GLES2RenderSystem partial, added CreateGlSupport partial method as...</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4ff3ad"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4ff3ad</id>
		<updated>2012-05-17T00:27:09+00:00</updated>
		<content type="html">borrillis * r3266 /trunk/Source/Core/Axiom.RenderSystems.OpenGLES2/ (12 files in 5 dirs): 
[GLES2]
 Made GLES2RenderSystem partial, added CreateGlSupport partial method as a poor mans factory
 Added GLES2RenderSystem.Android as an implementation of CreateGlSupport, sets GLES2RenderSystem.glSupport to new instance of AndroidSupport
 started Win32 EGL implementation for testing on windows.
 copied iOS implementation from GLES1</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Fix [FS#5112]: update some outdated documentation and make is somewhat more...</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1197cbe"/>
		<id>http://cia.vc/stats/project/openttd/.message/1197cbe</id>
		<updated>2012-05-16T23:54:58+00:00</updated>
		<content type="html">rubidium * r24257 /trunk/ (4 files in 3 dirs): -Fix [FS#5112]: update some outdated documentation and make is somewhat more consistent</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - remove some unused shader uniforms fix some shader params</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/69fc2c"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/69fc2c</id>
		<updated>2012-05-16T23:00:57+00:00</updated>
		<content type="html">eihrul * r4097 / (3 files in 2 dirs): 
remove some unused shader uniforms
fix some shader params</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - remove some unused shader uniforms</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4abc11"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4abc11</id>
		<updated>2012-05-16T23:00:13+00:00</updated>
		<content type="html">eihrul * r3695 /data/glsl.cfg: remove some unused shader uniforms</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Fix: results of WT3 validation issue</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1197a58"/>
		<id>http://cia.vc/stats/project/openttd/.message/1197a58</id>
		<updated>2012-05-16T22:51:13+00:00</updated>
		<content type="html">rubidium * r24256 /trunk/src/lang/belarusian.txt: -Fix: results of WT3 validation issue</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">OpenTTD - -Update from WebTranslator v3.0: belarusian - 17 changes by Wowanxm catalan - 4...</title>
		<link href="http://cia.vc/stats/project/openttd/.message/1197578"/>
		<id>http://cia.vc/stats/project/openttd/.message/1197578</id>
		<updated>2012-05-16T22:06:21+00:00</updated>
		<content type="html">translators * r24255 /trunk/src/lang/ (10 files): 
-Update from WebTranslator v3.0:
belarusian - 17 changes by Wowanxm
catalan - 4 changes by mtormo
croatian - 84 changes by VoyagerOne
czech - 2 changes by TheLamer
dutch - 31 changes by habell, mazele
french - 3 changes by OliTTD
latvian - 44 changes by Parastais
russian - 7 changes by Lone_Wolf
slovenian - 2 changes by
spanish - 19 changes by Terkhen
swedish - 24 changes by Joel_A, daishan</content>
		<author>
			<name>OpenTTD</name>
			<uri>http://www.openttd.org</uri>
		</author>
		<source>
			<title type="html">OpenTTD</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/openttd/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:01:52+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - cond fixes</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/69f8da"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/69f8da</id>
		<updated>2012-05-16T22:00:56+00:00</updated>
		<content type="html">eihrul * r4096 /src/engine/command.cpp: cond fixes</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - cond fixes</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4ab8e9"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4ab8e9</id>
		<updated>2012-05-16T22:00:45+00:00</updated>
		<content type="html">eihrul * r3694 /src/engine/command.cpp: cond fixes</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - Svn keyword Id added added in D3D9HardwarePixelBuffer.cs</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fefed"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fefed</id>
		<updated>2012-05-16T21:52:25+00:00</updated>
		<content type="html">romeoxbm * r3265 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/D3D9HardwarePixelBuffer.cs: Svn keyword Id added added in D3D9HardwarePixelBuffer.cs</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - Closed ticket #277</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fec51"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fec51</id>
		<updated>2012-05-16T21:50:52+00:00</updated>
		<content type="html">romeoxbm * r3264 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/D3D9HardwarePixelBuffer.cs: Closed ticket #277</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - Created [bug]: (Crash at start 3.1 beta9 and beta10) in 3.1 beta10...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120b91e"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120b91e</id>
		<updated>2012-05-16T21:50:46+00:00</updated>
		<content type="html">marc.sd.27 tickets/other * #3487 /: Created [bug]: (Crash at start 3.1 beta9 and beta10) in 3.1 beta10 (http://developer.wz2100.net/ticket/3487)</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - File tr.po 'updated tr.po file' has been attached to Ticket #3486</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120b7fa"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120b7fa</id>
		<updated>2012-05-16T21:35:55+00:00</updated>
		<content type="html">ayhangorgulu45 ticket * /: File tr.po 'updated tr.po file' has been attached to Ticket #3486</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Warzone 2100 - Created [patch (an actual patch, not a request for one)]: (Turkish Translate...</title>
		<link href="http://cia.vc/stats/project/warzone2100/.message/120b683"/>
		<id>http://cia.vc/stats/project/warzone2100/.message/120b683</id>
		<updated>2012-05-16T21:35:14+00:00</updated>
		<content type="html">ayhangorgulu45 tickets/Translation * #3486 /: Created [patch (an actual patch, not a request for one)]: (Turkish Translate (Update)) in 3.1 beta10 (http://developer.wz2100.net/ticket/3486)</content>
		<author>
			<name>Warzone 2100</name>
			<uri>http://wz2100.net/</uri>
		</author>
		<source>
			<title type="html">Warzone 2100</title>
			<subtitle type="html">In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Full FMV support for the campaign game.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/warzone2100/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:16:58+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Rigs of Rods - improved? a few configurator settings</title>
		<link href="http://cia.vc/stats/project/rigsofrods/.message/852263"/>
		<id>http://cia.vc/stats/project/rigsofrods/.message/852263</id>
		<updated>2012-05-16T21:31:59+00:00</updated>
		<content type="html">ulteq * r2577 /trunk/source/ (configurator/configurator.cpp main/physics/BeamFactory.cpp): improved? a few configurator settings</content>
		<author>
			<name>Rigs of Rods</name>
			<uri>http://www.rigsofrods.com</uri>
		</author>
		<source>
			<title type="html">Rigsofrods</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/rigsofrods/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T15:32:07+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - Svn keyword Id added added in D3D9RenderSystem.cs</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fe8a3"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fe8a3</id>
		<updated>2012-05-16T21:25:15+00:00</updated>
		<content type="html">romeoxbm * r3263 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/D3D9RenderSystem.cs: Svn keyword Id added added in D3D9RenderSystem.cs</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - Closed ticket #275;</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fe514"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fe514</id>
		<updated>2012-05-16T21:20:29+00:00</updated>
		<content type="html">romeoxbm * r3262 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/D3D9RenderSystem.cs: Closed ticket #275;</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - more spotlight cleanups</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4ab545"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4ab545</id>
		<updated>2012-05-16T20:52:49+00:00</updated>
		<content type="html">eihrul * r3693 /src/ (engine/lightmap.cpp game/entities.cpp): more spotlight cleanups</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - more spotlight cleanups</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/69f517"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/69f517</id>
		<updated>2012-05-16T20:52:36+00:00</updated>
		<content type="html">eihrul * r4095 /src/engine/ (lightmap.cpp world.cpp): more spotlight cleanups</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Sauerbraten - spotlight attenuation cleanup</title>
		<link href="http://cia.vc/stats/project/sauerbraten/.message/69f1b0"/>
		<id>http://cia.vc/stats/project/sauerbraten/.message/69f1b0</id>
		<updated>2012-05-16T20:46:32+00:00</updated>
		<content type="html">eihrul * r4094 /src/engine/lightmap.cpp: spotlight attenuation cleanup</content>
		<author>
			<name>Sauerbraten</name>
			<uri>http://sauerbraten.org/</uri>
		</author>
		<source>
			<title type="html">Sauerbraten</title>
			<subtitle type="html">Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/sauerbraten/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T18:17:27+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Red Eclipse - spotlight attenuation cleanup</title>
		<link href="http://cia.vc/stats/project/redeclipse/.message/4ab208"/>
		<id>http://cia.vc/stats/project/redeclipse/.message/4ab208</id>
		<updated>2012-05-16T20:46:26+00:00</updated>
		<content type="html">eihrul * r3692 /src/engine/lightmap.cpp: spotlight attenuation cleanup</content>
		<author>
			<name>Red Eclipse</name>
			<uri>http://www.redeclipse.net/</uri>
		</author>
		<source>
			<title type="html">Red Eclipse</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/redeclipse/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T16:46:39+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [DX9] Fixed Device.Reset for SDX 2.1</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fe186"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fe186</id>
		<updated>2012-05-16T20:42:42+00:00</updated>
		<content type="html">borrillis * r3261 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/D3D9Device.cs: 
[DX9]
Fixed Device.Reset for SDX 2.1</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [DX9] Updated SharpDX references to 2.1 in Lib folder</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fddbc"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fddbc</id>
		<updated>2012-05-16T20:36:50+00:00</updated>
		<content type="html">borrillis * r3260 /trunk/Source/Core/Axiom.RenderSystems.DirectX9/Axiom.RenderSystems.DirectX9.csproj: 
[DX9]
Updated SharpDX references to 2.1 in Lib folder</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [BUILD] Update PreSettings to include common conditional defines</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4fda3f"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4fda3f</id>
		<updated>2012-05-16T20:35:50+00:00</updated>
		<content type="html">borrillis * r3259 /trunk/Source/Axiom.PreSettings.targets: 
[BUILD]
Update PreSettings to include common conditional defines</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [DEPENDENCIES] Adding SharpDX 2.1 until NuGet packages are available</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4f8a3d"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4f8a3d</id>
		<updated>2012-05-16T20:34:42+00:00</updated>
		<content type="html">borrillis * r3258 /trunk/Lib/SharpDX/ (113 files in 5 dirs): 
[DEPENDENCIES]
Adding SharpDX 2.1 until NuGet packages are available</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [DEPENDENCIES] Updated SharpInputSystem</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4f819d"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4f819d</id>
		<updated>2012-05-16T20:03:23+00:00</updated>
		<content type="html">borrillis * r3257 /trunk/Lib/SharpInputSystem/ (8 files in 2 dirs): 
[DEPENDENCIES]
Updated SharpInputSystem</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">MegaGlest - - bugfix for loading videos</title>
		<link href="http://cia.vc/stats/project/megaglest/.message/4730c0"/>
		<id>http://cia.vc/stats/project/megaglest/.message/4730c0</id>
		<updated>2012-05-16T19:58:51+00:00</updated>
		<content type="html">mvejvoda * r3327 /trunk/source/shared_lib/sources/graphics/video_player.cpp: - bugfix for loading videos</content>
		<author>
			<name>MegaGlest</name>
			<uri>http://megaglest.org/</uri>
		</author>
		<source>
			<title type="html">Megaglest</title>
			<subtitle type="html">CIA Stats</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/megaglest/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-17T22:02:41+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Axiom Engine - [CORE] Added fix for Assembly.CodeBase property returning a URI</title>
		<link href="http://cia.vc/stats/project/axiomengine/.message/4f7d6c"/>
		<id>http://cia.vc/stats/project/axiomengine/.message/4f7d6c</id>
		<updated>2012-05-16T19:56:23+00:00</updated>
		<content type="html">borrillis * r3256 /trunk/Source/Core/Axiom/Core/ (PlatformManager.cs PluginManager.cs): 
[CORE]
 Added fix for Assembly.CodeBase property returning a URI</content>
		<author>
			<name>Axiom Engine</name>
			<uri>http://axiom3d.net</uri>
		</author>
		<source>
			<title type="html">Axiom</title>
			<subtitle type="html">Open source real-time 3D rendering engine written for the .Net/Mono frameworks</subtitle>
			<link rel="self" href="http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30"/>
			<id>http://cia.vc/stats/project/axiomengine/.rss?ver=2&amp;medium=plaintext&amp;limit=30</id>
			<updated>2012-05-18T17:03:11+00:00</updated>
		</source>
	</entry>

</feed>

